};
/* Structure containing mouse callback functions. These functions are declared
- * in C notation here, but they cannot be C functions (at least not easily),
- * since they may be called from within an interrupt.
- */
+** in C notation here, but they cannot be C functions (at least not easily),
+** since they may be called from within an interrupt.
+*/
struct mouse_callbacks {
void (*hide) (void);
void (*prep) (void);
/* Prepare to move the mouse cursor. This function is called,
- * even when the cursor is currently invisible.
- */
+ ** even when the cursor is currently invisible.
+ */
void (*draw) (void);
/* Draw the mouse cursor. This function is called,
- * even when the cursor is currently invisible.
- */
+ ** even when the cursor is currently invisible.
+ */
void __fastcall__ (*movex) (int x);
/* Move the mouse cursor to the new X coordinate. This function is called,
- * even when the cursor is currently invisible.
- */
+ ** even when the cursor is currently invisible.
+ */
void __fastcall__ (*movey) (int y);
/* Move the mouse cursor to the new Y coordinate. This function is called,
- * even when the cursor is currently invisible.
- */
+ ** even when the cursor is currently invisible.
+ */
};
/* The default mouse callbacks */
extern const struct mouse_callbacks mouse_def_callbacks;
+#if defined(__CBM__)
+
+/* The default mouse pointer shape used by the default mouse callbacks */
+extern const unsigned char mouse_def_pointershape[63];
+
+/* The default mouse pointer color used by the default mouse callbacks */
+extern const unsigned char mouse_def_pointercolor;
+
+#endif
+
/* The name of the standard mouse driver for a platform */
extern const char mouse_stddrv[];
void mouse_hide (void);
/* Hide the mouse. The function manages a counter and may be called more than
- * once. For each call to mouse_hide there must be a call to mouse_show to make
- * the mouse visible again.
- */
+** once. For each call to mouse_hide there must be a call to mouse_show to make
+** the mouse visible again.
+*/
void mouse_show (void);
/* Show the mouse. See mouse_hide() for more information. */
void __fastcall__ mouse_setbox (const struct mouse_box* box);
/* Set the bounding box for the mouse pointer movement. The mouse X and Y
- * coordinates will never go outside the given box.
- * NOTE: The function does *not* check if the mouse is currently inside the
- * given margins. The proper way to use this function therefore is:
- *
- * - Hide the mouse
- * - Set the bounding box
- * - Place the mouse at the desired position
- * - Show the mouse again.
- *
- * NOTE2: When setting the box to something that is larger than the actual
- * screen, the positioning of the mouse cursor can fail. If such margins
- * are really what you want, you have to use your own cursor routines.
- */
+** coordinates will never go outside the given box.
+** NOTE: The function does *not* check if the mouse is currently inside the
+** given margins. The proper way to use this function therefore is:
+**
+** - Hide the mouse
+** - Set the bounding box
+** - Place the mouse at the desired position
+** - Show the mouse again.
+**
+** NOTE2: When setting the box to something that is larger than the actual
+** screen, the positioning of the mouse cursor can fail. If such margins
+** are really what you want, you have to use your own cursor routines.
+*/
void __fastcall__ mouse_getbox (struct mouse_box* box);
/* Get the current bounding box for the mouse pointer movement. */
void __fastcall__ mouse_move (int x, int y);
/* Set the mouse cursor to the given position. If a mouse cursor is defined
- * and currently visible, the mouse cursor is also moved.
- * NOTE: This function does not check if the given position is valid and
- * inside the bounding box.
- */
+** and currently visible, the mouse cursor is also moved.
+** NOTE: This function does not check if the given position is valid and
+** inside the bounding box.
+*/
unsigned char mouse_buttons (void);
/* Return a bit mask encoding the states of the mouse buttons. Use the
- * MOUSE_BTN_XXX flags to decode a specific button.
- */
+** MOUSE_BTN_XXX flags to decode a specific button.
+*/
void __fastcall__ mouse_pos (struct mouse_pos* pos);
/* Return the current mouse position. */
unsigned char __fastcall__ mouse_ioctl (unsigned char code, void* data);
/* Call the driver-specific ioctl function. Return an error code.
- * NON-PORTABLE!
- */
+** NON-PORTABLE!
+*/
/* End of mouse.h */
#endif
-
-
-