enum splash_storage {
SPLASH_STORAGE_NAND,
SPLASH_STORAGE_SF,
+ SPLASH_STORAGE_MMC,
+ SPLASH_STORAGE_USB,
+ SPLASH_STORAGE_SATA,
+};
+
+enum splash_flags {
+ SPLASH_STORAGE_RAW, /* Stored in raw memory */
+ SPLASH_STORAGE_FS, /* Stored within a file system */
+ SPLASH_STORAGE_FIT, /* Stored inside a FIT image */
};
struct splash_location {
char *name;
enum splash_storage storage;
+ enum splash_flags flags;
u32 offset; /* offset from start of storage */
+ char *devpart; /* Use the load command dev:part conventions */
+ char *mtdpart; /* MTD partition for ubi part */
+ char *ubivol; /* UBI volume-name for ubifsmount */
};
+#ifdef CONFIG_SPLASH_SOURCE
int splash_source_load(struct splash_location *locations, uint size);
+#else
+static inline int splash_source_load(struct splash_location *locations,
+ uint size)
+{
+ return 0;
+}
+#endif
+
int splash_screen_prepare(void);
#ifdef CONFIG_SPLASH_SCREEN_ALIGN