typedef unsigned long time_t;
typedef unsigned long clock_t;
+typedef unsigned char clockid_t;
/* Structure for broken down time */
-struct tm {
+struct tm {
int tm_sec;
int tm_min;
int tm_hour;
int tm_isdst;
};
+/* Structure for seconds and nanoseconds */
+struct timespec {
+ time_t tv_sec;
+ long tv_nsec;
+};
+
/* Timezone representation, default is UTC */
extern struct _timezone {
char daylight; /* True if daylight savings time active */
#elif defined(__NES__)
# define CLK_TCK 50 /* POSIX */
# define CLOCKS_PER_SEC 50 /* ANSI */
+#elif defined(__PCE__)
+# define CLK_TCK 60 /* POSIX */
+# define CLOCKS_PER_SEC 60 /* ANSI */
+#elif defined(__GAMATE__)
+# define CLK_TCK 135 /* POSIX */ /* FIXME */
+# define CLOCKS_PER_SEC 135 /* ANSI */ /* FIXME */
#elif defined(__GEOS__)
# define CLK_TCK 1 /* POSIX */
# define CLOCKS_PER_SEC 1 /* ANSI */
# define CLK_TCK _clk_tck()
# define CLOCKS_PER_SEC _clk_tck()
#endif
+#define CLOCK_REALTIME 0
-time_t _systime (void);
-/* Similar to time(), but:
-** - Is not ISO C
-** - Does not take the additional pointer
-** - Does not set errno when returning -1
-*/
-
/* ISO C function prototypes */
char* __fastcall__ asctime (const struct tm* timep);
clock_t clock (void);
+/* POSIX function prototypes */
+int __fastcall__ clock_getres (clockid_t clock_id, struct timespec *res);
+int __fastcall__ clock_gettime (clockid_t clock_id, struct timespec *tp);
+int __fastcall__ clock_settime (clockid_t clock_id, const struct timespec *tp);
+
+
+
/* End of time.h */
#endif