; ------------------------------------------------------------------------
; Constants
-JOY_COUNT = 2 ; Number of joysticks we support
+JOY_COUNT = 2 ; Number of joysticks we support
; ------------------------------------------------------------------------
; Code
INSTALL:
lda #JOY_ERR_OK
ldx #0
-; rts ; Fall through
+; rts ; Fall through
; ------------------------------------------------------------------------
; UNINSTALL routine. Is called before the driver is removed from memory.
;
READJOY:
- and #1 ; fix joystick number
- bne READJOY_1 ; read right joystick
+ and #1 ; fix joystick number
+ bne READJOY_1 ; read right joystick
; Read left joystick
ldx ZP_JOY0_DIR
lda ZP_JOY0_BUTTONS
- jmp convert ; convert joystick state to sane cc65 values
+ jmp convert ; convert joystick state to sane cc65 values
; Read right joystick
lda ZP_JOY1_BUTTONS
lsr a
lsr a
- ;jmp convert ; convert joystick state to sane cc65 values
- ; fall thru...
+ ;jmp convert ; convert joystick state to sane cc65 values
+ ; fall thru...
; ------------------------------------------------------------------------
; convert: make runtime lib compatible values
convert:
ldy #0
- sty retval ; initialize return value
+ sty retval ; initialize return value
; ------
; buttons:
; values were shifted to the right to be identical).
; Why are there two bits indicating a pressed trigger?
; According to the "Second book of programs for the Dick Smith Wizard"
- ; (pg. 88ff), the left hand fire button gives the value of
+ ; (pg. 88ff), the left hand fire button gives the value of
; %00010001 and the right hand button gives %00100010
; Why two bits? Am I missing something? Can there be cases that just
; one of those bits is set?
and #%00010001
beq cnv_1
- inc retval ; left button pressed
+ inc retval ; left button pressed
cnv_1: tya
and #%00100010
lda #$02
ora retval
- sta retval ; right button pressed
+ sta retval ; right button pressed
; ------
; direction:
cnv_2: txa
- ; tested with https://sourceforge.net/projects/creativisionemulator
- ; $49 - %01001001 - up
- ; $41 - %01000001 - down
- ; $4D - %01001101 - left
- ; $45 - %01000101 - right
- ;
- ; are these correct? "Second book of programs for the Dick Smith Wizard" pg. 85 says something different
- ; ignored for now...
- ; $85 - %10000101 - up + right
- ; $8D - %10001101 - down + left
- ; $89 - %10001001 - up + left
- ; $85 - %10000101 - down + right (emulator bug?)
-
- bit testbit ; bit #0 set?
- beq done ; no, no direction
-
- and #%00001100 ; mask out other bits
- tax
- lda #%00000100 ; init bitmask
-loop: dex
- bmi done2
- asl a
- bne loop
-
-done2: ora retval
- rts
-
-done: lda retval
- rts
+ ; tested with https://sourceforge.net/projects/creativisionemulator
+ ; $49 - %01001001 - up
+ ; $41 - %01000001 - down
+ ; $4D - %01001101 - left
+ ; $45 - %01000101 - right
+ ;
+ ; are these correct? "Second book of programs for the Dick Smith Wizard" pg. 85 says something different
+ ; ignored for now...
+ ; $85 - %10000101 - up + right
+ ; $8D - %10001101 - down + left
+ ; $89 - %10001001 - up + left
+ ; $85 - %10000101 - down + right (emulator bug?)
+
+ bit testbit ; bit #0 set?
+ beq done ; no, no direction
+
+ and #%00001100 ; mask out other bits
+ lsr a
+ lsr a
+ tax
+ lda #%00000100 ; init bitmask
+loop: dex
+ bmi done2
+ asl a
+ bne loop
+
+done2: ora retval
+ rts
+
+done: lda retval
+ rts
; ------------------------------------------------------------------------
;
.data
-testbit:.byte $01
+testbit:.byte $01
; ------------------------------------------------------------------------
;