;
; void __fastcall__ mouse_setbox (const struct mouse_box* box);
; /* Set the bounding box for the mouse pointer movement. The mouse X and Y
-; * coordinates will never go outside the given box.
-; * NOTE: The function does *not* check if the mouse is currently inside the
-; * given margins. The proper way to use this function therefore is:
-; *
-; * - Hide the mouse
-; * - Set the bounding box
-; * - Place the mouse at the desired position
-; * - Show the mouse again.
-; *
-; * NOTE2: When setting the box to something that is larger than the actual
-; * screen, the positioning of the mouse cursor can fail. If such margins
-; * are really what you want, you have to use your own cursor routines.
-; */
+; ** coordinates will never go outside the given box.
+; ** NOTE: The function does *not* check if the mouse is currently inside the
+; ** given margins. The proper way to use this function therefore is:
+; **
+; ** - Hide the mouse
+; ** - Set the bounding box
+; ** - Place the mouse at the desired position
+; ** - Show the mouse again.
+; **
+; ** NOTE2: When setting the box to something that is larger than the actual
+; ** screen, the positioning of the mouse cursor can fail. If such margins
+; ** are really what you want, you have to use your own cursor routines.
+; */
;
;