* *
* (w)2002 by groepaz/hitmen *
* *
- * Cleanup and porting by Ullrich von Bassewitz. *
+ * Cleanup and porting by Ullrich von Bassewitz. *
* 2004-06-08, Greg King *
* *
*****************************************************************************/
# define SCREEN2 0xE400
# define CHARSET 0xE800
# define COLORRAM 0xD800
-# define outb(addr,val) (*(addr) = (val))
+# define outb(addr,val) (*(addr) = (val))
# define inb(addr) (*(addr))
#elif defined(__C128__)
# define BUFFER 0x0400
# define SCREEN2 0xE400
# define CHARSET 0xE800
# define COLORRAM 0xD800
-# define outb(addr,val) (*(addr) = (val))
+# define outb(addr,val) (*(addr) = (val))
# define inb(addr) (*(addr))
#elif defined(__CBM510__)
# define BUFFER 0xF800
/* Run the demo until a key was hit */
t = clock ();
while (!kbhit()) {
- /* Build page 1, then make it visible */
+ /* Build page 1, then make it visible */
fire (SCREEN1);
waitvsync ();
outb (&VIC.addr, PAGE1);