/* ca65 */
#include "error.h"
#include "istack.h"
+#include "lineinfo.h"
#include "nexttok.h"
#include "scanner.h"
#include "toklist.h"
TokNode* NewTokNode (void)
/* Create and return a token node with the current token value */
{
- TokNode* T;
/* Allocate memory */
- T = xmalloc (sizeof (TokNode));
+ TokNode* N = xmalloc (sizeof (TokNode));
/* Initialize the token contents */
- T->Next = 0;
- T->Tok = Tok;
- T->WS = WS;
- T->IVal = IVal;
- SB_Init (&T->SVal);
- SB_Copy (&T->SVal, &SVal);
+ N->Next = 0;
+ SB_Init (&N->T.SVal);
+ CopyToken (&N->T, &CurTok);
/* Return the node */
- return T;
+ return N;
}
-void FreeTokNode (TokNode* T)
+void FreeTokNode (TokNode* N)
/* Free the given token node */
{
- SB_Done (&T->SVal);
- xfree (T);
+ SB_Done (&N->T.SVal);
+ xfree (N);
}
-void TokSet (TokNode* T)
-/* Set the scanner token from the given token node */
+void TokSet (TokNode* N, unsigned LineInfoSlot)
+/* Set the scanner token from the given token node. The given line info slot
+ * is used to store the position of the token fed into the scanner.
+ */
{
/* Set the values */
- Tok = T->Tok;
- WS = T->WS;
- IVal = T->IVal;
- SB_Copy (&SVal, &T->SVal);
- SB_Terminate (&SVal);
+ CopyToken (&CurTok, &N->T);
+ SB_Terminate (&CurTok.SVal);
+
+ /* Set the position */
+ GenLineInfo (LineInfoSlot, &CurTok.Pos);
}
-enum TC TokCmp (const TokNode* T)
+enum TC TokCmp (const TokNode* N)
/* Compare the token given as parameter against the current token */
{
- if (T->Tok != Tok) {
+ if (N->T.Tok != CurTok.Tok) {
/* Different token */
return tcDifferent;
}
/* If the token has string attribute, check it */
- if (TokHasSVal (T->Tok)) {
- if (SB_Compare (&SVal, &T->SVal) != 0) {
+ if (TokHasSVal (N->T.Tok)) {
+ if (SB_Compare (&CurTok.SVal, &N->T.SVal) != 0) {
return tcSameToken;
}
- } else if (TokHasIVal (T->Tok)) {
- if (T->IVal != IVal) {
+ } else if (TokHasIVal (N->T.Tok)) {
+ if (N->T.IVal != CurTok.IVal) {
return tcSameToken;
}
}
* a closing brace, otherwise return Term.
*/
{
- if (Tok == TOK_LCURLY) {
+ if (CurTok.Tok == TOK_LCURLY) {
NextTok ();
return TOK_RCURLY;
} else {
CHECK (L->Last != 0);
/* Set the next token from the list */
- TokSet (L->Last);
+ TokSet (L->Last, LI_SLOT_ASM);
/* If a check function is defined, call it, so it may look at the token
* just set and changed it as apropriate.