}
shadow_color_node = gl_label_object_get_shadow_color (object);
+ shadow_line_color = gl_color_node_expand (shadow_color_node, record);
if (shadow_color_node->field_flag)
{
shadow_color_node->color = GL_COLOR_SHADOW_MERGE_DEFAULT;
}
shadow_opacity = gl_label_object_get_shadow_opacity (object);
- shadow_line_color = gl_color_shadow (shadow_color_node->color, shadow_opacity, line_color_node->color);
+ shadow_line_color = gl_color_set_opacity (shadow_line_color, shadow_opacity);
cairo_move_to (cr, 0.0, 0.0);