int j = (move >> i) & 1;
if (j)
{
- curstate = tap_state_transition(curstate, TRUE);
+ curstate = tap_state_transition(curstate, true);
}
else
{
- curstate = tap_state_transition(curstate, FALSE);
+ curstate = tap_state_transition(curstate, false);
}
moves[i] = curstate;
}