gotoxy ((XSize - strlen (Text)) / 2, YSize / 2);
cprintf ("%s", Text);
- PosY = wherey () + 1;
+ PosY = wherey ();
textcolor (0); /* switch to color #0 */
- cputsxy(3, PosY++, "COLOR 0");
+ cputsxy(3, ++PosY, "COLOR 0");
textcolor (1); /* switch to color #1 */
- cputsxy(3, PosY++, "COLOR 1");
+ cputsxy(3, ++PosY, "COLOR 1");
textcolor (2); /* switch to color #2 */
- cputsxy(3, PosY++, "COLOR 2");
- textcolor (3); /* switch to color #3 */
- cputsxy(3, PosY, "COLOR 3");
+ cputsxy(3, ++PosY, "COLOR 2");
+ textcolor (3); /* switch to color #3 */ /* color #3 is the background color. So written text isn't visible. */
+ cputsxy(3, ++PosY, "COLOR 3");
#if defined(__NES__) || defined(__PCE__) || defined(__GAMATE__) || defined(__ATARI5200__)