* insert another character if we later realise that we
* have missed a repeat slot.
*/
- is_repeat = config->repeat_rate_ms &&
- (int)get_timer(config->next_repeat_ms) >= 0;
+ is_repeat = config->allow_repeats || (config->repeat_rate_ms &&
+ (int)get_timer(config->next_repeat_ms) >= 0);
if (!is_repeat)
return 0;
}
config->repeat_rate_ms = repeat_rate_ms;
}
+void input_allow_repeats(struct input_config *config, bool allow_repeats)
+{
+ config->allow_repeats = allow_repeats;
+}
+
int input_add_tables(struct input_config *config)
{
int ret;
* unknown
*/
int (*read_keys)(struct input_config *config);
+ bool allow_repeats; /* Don't filter out repeats */
unsigned int next_repeat_ms; /* Next time we repeat a key */
unsigned int repeat_delay_ms; /* Time before autorepeat starts */
unsigned int repeat_rate_ms; /* Autorepeat rate in ms */
void input_set_delays(struct input_config *config, int repeat_delay_ms,
int repeat_rate_ms);
+/**
+ * Tell the input layer whether to allow the caller to determine repeats
+ *
+ * Generally the input library handles processing of a list of scanned keys.
+ * Repeated keys need to be generated based on a timer in this case, since all
+ * that is provided is a list of keys current depressed.
+ *
+ * Keyboards which do their own scanning will resend codes when they want to
+ * inject a repeating key. This function can be called at start-up to select
+ * this behaviour.
+ *
+ * @param config Input state
+ * @param allow_repeats true to repeat depressed keys every time
+ * input_send_keycodes() is called, false to do normal
+ * keyboard repeat processing with a timer.
+ */
+void input_allow_repeats(struct input_config *config, bool allow_repeats);
+
/**
* Set up the key map tables
*