We need the checksum function without all the other table functionality
soon, so let's split it out into its own header file.
Signed-off-by: Alexander Graf <agraf@suse.de>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
#ifndef _X86_TABLES_H_
#define _X86_TABLES_H_
+#include <tables_csum.h>
+
/*
* All x86 tables happen to like the address range from 0xf0000 to 0x100000.
* We use 0xf0000 as the starting address to store those tables, including
#endif
};
-u8 table_compute_checksum(void *v, int len)
-{
- u8 *bytes = v;
- u8 checksum = 0;
- int i;
-
- for (i = 0; i < len; i++)
- checksum -= bytes[i];
-
- return checksum;
-}
-
void table_fill_string(char *dest, const char *src, size_t n, char pad)
{
int start, len;
--- /dev/null
+/*
+ * Copyright (C) 2015, Bin Meng <bmeng.cn@gmail.com>
+ *
+ * SPDX-License-Identifier: GPL-2.0+
+ */
+
+#ifndef _TABLES_CSUM_H_
+#define _TABLES_CSUM_H_
+
+static inline u8 table_compute_checksum(void *v, int len)
+{
+ u8 *bytes = v;
+ u8 checksum = 0;
+ int i;
+
+ for (i = 0; i < len; i++)
+ checksum -= bytes[i];
+
+ return checksum;
+}
+
+#endif