return -1; /* buffer full */
config->fifo_in++;
}
+ debug(" {%02x} ", ch);
config->fifo[config->fifo_in] = (uchar)ch;
return 0;
return ch_count;
}
-int input_send_keycodes(struct input_config *config,
- int keycode[], int num_keycodes)
+static int _input_send_keycodes(struct input_config *config, int keycode[],
+ int num_keycodes, bool do_send)
{
char ch[num_keycodes * ANSI_CHAR_MAX];
int count, i, same = 0;
count = input_keycodes_to_ascii(config, keycode, num_keycodes,
ch, sizeof(ch), is_repeat ? 0 : same);
- for (i = 0; i < count; i++)
- input_queue_ascii(config, ch[i]);
+ if (do_send) {
+ for (i = 0; i < count; i++)
+ input_queue_ascii(config, ch[i]);
+ }
delay_ms = is_repeat ?
config->repeat_rate_ms :
config->repeat_delay_ms;
return count;
}
+int input_send_keycodes(struct input_config *config, int keycode[],
+ int num_keycodes)
+{
+ return _input_send_keycodes(config, keycode, num_keycodes, true);
+}
+
+int input_add_keycode(struct input_config *config, int new_keycode,
+ bool release)
+{
+ int keycode[INPUT_MAX_MODIFIERS + 1];
+ int count, i;
+
+ /* Add the old keycodes which are not removed by this new one */
+ for (i = 0, count = 0; i < config->num_prev_keycodes; i++) {
+ int code = config->prev_keycodes[i];
+
+ if (new_keycode == code) {
+ if (release)
+ continue;
+ new_keycode = -1;
+ }
+ keycode[count++] = code;
+ }
+
+ if (!release && new_keycode != -1)
+ keycode[count++] = new_keycode;
+ debug("\ncodes for %02x/%d: ", new_keycode, release);
+ for (i = 0; i < count; i++)
+ debug("%02x ", keycode[i]);
+ debug("\n");
+
+ /* Don't output any ASCII characters if this is a key release */
+ return _input_send_keycodes(config, keycode, count, !release);
+}
+
int input_add_table(struct input_config *config, int left_keycode,
int right_keycode, const uchar *xlate, int num_entries)
{
*/
int input_send_keycodes(struct input_config *config, int keycode[], int count);
+/**
+ * Add a new keycode to an existing list of keycodes
+ *
+ * This can be used to handle keyboards which do their own scanning. An
+ * internal list of depressed keys is maintained by the input library. Then
+ * this function is called to add a new key to the list (when a 'make code' is
+ * received), or remove a key (when a 'break code' is received).
+ *
+ * This function looks after maintenance of the list of active keys, and calls
+ * input_send_keycodes() with its updated list.
+ *
+ * @param config Input state
+ * @param new_keycode New keycode to add/remove
+ * @param release true if this key was released, false if depressed
+ * @return number of ascii characters sent, or 0 if none, or -1 for an
+ * internal error
+ */
+int input_add_keycode(struct input_config *config, int new_keycode,
+ bool release);
+
/**
* Add a new key translation table to the input
*