Check for scancodes for arrow keys and map them to ^F/^B, ^N/^P.
Control characters are used instead of ANSI sequence because the
queueing code in usb_kbd doesn't handle the data increase when one
keypress generates 3 keycodes. The real fix is to convert this driver
to use the input subsystem and queue, but this allows arrow keys to
work until this driver is converted.
Signed-off-by: Allen Martin <amartin@nvidia.com>
'.', 0, 0, 0, '='
};
+/*
+ * map arrow keys to ^F/^B ^N/^P, can't really use the proper
+ * ANSI sequence for arrow keys because the queuing code breaks
+ * when a single keypress expands to 3 queue elements
+ */
+static const unsigned char usb_kbd_arrow[] = {
+ 0x6, 0x2, 0xe, 0x10
+};
+
/*
* NOTE: It's important for the NUM, CAPS, SCROLL-lock bits to be in this
* order. See usb_kbd_setled() function!
keycode = usb_kbd_numkey[scancode - 0x1e];
}
+ /* Arrow keys */
+ if ((scancode >= 0x4f) && (scancode <= 0x52))
+ keycode = usb_kbd_arrow[scancode - 0x4f];
+
/* Numeric keypad */
if ((scancode >= 0x54) && (scancode <= 0x67))
keycode = usb_kbd_num_keypad[scancode - 0x54];