Don't call the lcd_getfgcolor and lcd_getbgcolor within the "draw-loop", this
only wastes time.
Signed-off-by: Hannes Petermaier <hannes.petermaier@br-automation.com>
Signed-off-by: Hannes Petermaier <oe5hpm@oevsv.at>
Acked-by: Nikita Kiryanov <nikita@compulab.co.il>
{
uchar *dest;
ushort row;
- int fg_color, bg_color;
+ int fg_color = lcd_getfgcolor();
+ int bg_color = lcd_getbgcolor();
int i;
dest = (uchar *)(lcd_console_address +
#else
uchar *d = dest;
#endif
-
- fg_color = lcd_getfgcolor();
- bg_color = lcd_getbgcolor();
-
uchar bits;
bits = video_fontdata[c * VIDEO_FONT_HEIGHT + row];