Don't call the lcd_getfgcolor and lcd_getbgcolor within the "draw-loop", this
only wastes time.
Signed-off-by: Hannes Petermaier <hannes.petermaier@br-automation.com>
Signed-off-by: Hannes Petermaier <oe5hpm@oevsv.at>
Acked-by: Nikita Kiryanov <nikita@compulab.co.il>
 {
        uchar *dest;
        ushort row;
-       int fg_color, bg_color;
+       int fg_color = lcd_getfgcolor();
+       int bg_color = lcd_getbgcolor();
        int i;
 
        dest = (uchar *)(lcd_console_address +
 #else
                uchar *d = dest;
 #endif
-
-               fg_color = lcd_getfgcolor();
-               bg_color = lcd_getbgcolor();
-
                uchar bits;
                bits = video_fontdata[c * VIDEO_FONT_HEIGHT + row];