/* Small utility to check that you got the colours right */
#ifdef LCD_TEST_PATTERN
+#if LCD_BPP == LCD_COLOR8
#define N_BLK_VERT 2
#define N_BLK_HOR 3
static int test_colors[N_BLK_HOR * N_BLK_VERT] = {
CONSOLE_COLOR_RED, CONSOLE_COLOR_GREEN, CONSOLE_COLOR_YELLOW,
CONSOLE_COLOR_BLUE, CONSOLE_COLOR_MAGENTA, CONSOLE_COLOR_CYAN,
+}; /*LCD_BPP == LCD_COLOR8 */
+
+#elif LCD_BPP == LCD_COLOR16
+#define N_BLK_VERT 2
+#define N_BLK_HOR 4
+
+static int test_colors[N_BLK_HOR * N_BLK_VERT] = {
+ CONSOLE_COLOR_RED, CONSOLE_COLOR_GREEN, CONSOLE_COLOR_YELLOW, CONSOLE_COLOR_BLUE,
+ CONSOLE_COLOR_MAGENTA, CONSOLE_COLOR_CYAN, CONSOLE_COLOR_GREY, CONSOLE_COLOR_WHITE,
};
+#endif /*LCD_BPP == LCD_COLOR16 */
static void test_pattern(void)
{
ushort v_step = (v_max + N_BLK_VERT - 1) / N_BLK_VERT;
ushort h_step = (h_max + N_BLK_HOR - 1) / N_BLK_HOR;
ushort v, h;
+#if LCD_BPP == LCD_COLOR8
uchar *pix = (uchar *)lcd_base;
+#elif LCD_BPP == LCD_COLOR16
+ ushort *pix = (ushort *)lcd_base;
+#endif
printf("[LCD] Test Pattern: %d x %d [%d x %d]\n",
h_max, v_max, h_step, v_step);
- /* WARNING: Code silently assumes 8bit/pixel */
for (v = 0; v < v_max; ++v) {
uchar iy = v / v_step;
for (h = 0; h < h_max; ++h) {
#define CONSOLE_COLOR_WHITE 0x00ffffff /* Must remain last / highest */
#define NBYTES(bit_code) (NBITS(bit_code) >> 3)
#else /* 16bpp color definitions */
-#define CONSOLE_COLOR_BLACK 0x0000
-#define CONSOLE_COLOR_WHITE 0xffff /* Must remain last / highest */
+# define CONSOLE_COLOR_BLACK 0x0000
+# define CONSOLE_COLOR_RED 0xF800
+# define CONSOLE_COLOR_GREEN 0x07E0
+# define CONSOLE_COLOR_YELLOW 0xFFE0
+# define CONSOLE_COLOR_BLUE 0x001F
+# define CONSOLE_COLOR_MAGENTA 0xF81F
+# define CONSOLE_COLOR_CYAN 0x07FF
+# define CONSOLE_COLOR_GREY 0xC618
+# define CONSOLE_COLOR_WHITE 0xffff /* Must remain last / highest */
#endif /* color definitions */
#if LCD_BPP == LCD_COLOR16