void device_set_name_alloced(struct udevice *dev)
{
- dev->flags |= DM_NAME_ALLOCED;
+ dev->flags |= DM_FLAG_NAME_ALLOCED;
}
int device_set_name(struct udevice *dev, const char *name)
#define DM_FLAG_BOUND (1 << 6)
/* Device name is allocated and should be freed on unbind() */
-#define DM_NAME_ALLOCED (1 << 7)
+#define DM_FLAG_NAME_ALLOCED (1 << 7)
/**
* struct udevice - An instance of a driver
/**
* device_set_name_alloced() - note that a device name is allocated
*
- * This sets the DM_NAME_ALLOCED flag for the device, so that when it is
+ * This sets the DM_FLAG_NAME_ALLOCED flag for the device, so that when it is
* unbound the name will be freed. This avoids memory leaks.
*
* @dev: Device to update