#define GL_IS_OBJECT_EDITOR_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), GL_TYPE_OBJECT_EDITOR))
#define GL_OBJECT_EDITOR_GET_CLASS(obj) \
- (G_TYPE_CHECK_GET_CLASS ((obj), GL_TYPE_OBJECT_EDITOR, glObjectEditorClass))
+ (G_TYPE_INSTANCE_GET_CLASS ((obj), GL_TYPE_OBJECT_EDITOR, glObjectEditorClass))
typedef struct _glObjectEditor glObjectEditor;