-/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 8 -*- */
-
/*
- * (GLABELS) Label and Business Card Creation program for GNOME
- *
- * object-editor.c: object properties editor module
+ * object-editor-shadow-page.c
+ * Copyright (C) 2006-2009 Jim Evins <evins@snaught.com>.
*
- * Copyright (C) 2006 Jim Evins <evins@snaught.com>.
+ * This file is part of gLabels.
*
- * This program is free software; you can redistribute it and/or modify
+ * gLabels is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * gLabels is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with gLabels. If not, see <http://www.gnu.org/licenses/>.
*/
+
#include <config.h>
#include "object-editor.h"
#include <glib/gi18n.h>
-#include <gtk/gtktogglebutton.h>
-#include <gtk/gtklabel.h>
-#include <gtk/gtkspinbutton.h>
-#include <gtk/gtkcombobox.h>
+#include <gtk/gtk.h>
#include <math.h>
#include "prefs.h"
-#include "mygal/widget-color-combo.h"
+#include "color-combo.h"
#include "color.h"
-#include "util.h"
+#include "field-button.h"
+#include "builder-util.h"
+#include "units-util.h"
#include "object-editor-private.h"
#include "debug.h"
+
/*===========================================*/
/* Private macros */
/*===========================================*/
+
/*===========================================*/
/* Private data types */
/*===========================================*/
+
/*===========================================*/
/* Private globals */
/*===========================================*/
+
/*===========================================*/
/* Local function prototypes */
/*===========================================*/
void
gl_object_editor_prepare_shadow_page (glObjectEditor *editor)
{
+ lglUnits units;
const gchar *units_string;
gdouble climb_rate;
gint digits;
gl_debug (DEBUG_EDITOR, "START");
/* Extract widgets from XML tree. */
- editor->priv->shadow_page_vbox
- = glade_xml_get_widget (editor->priv->gui, "shadow_page_vbox");
- editor->priv->shadow_enable_check
- = glade_xml_get_widget (editor->priv->gui, "shadow_enable_check");
- editor->priv->shadow_controls_table
- = glade_xml_get_widget (editor->priv->gui, "shadow_controls_table");
- editor->priv->shadow_x_spin
- = glade_xml_get_widget (editor->priv->gui, "shadow_x_spin");
- editor->priv->shadow_y_spin
- = glade_xml_get_widget (editor->priv->gui, "shadow_y_spin");
- editor->priv->shadow_x_units_label
- = glade_xml_get_widget (editor->priv->gui, "shadow_x_units_label");
- editor->priv->shadow_y_units_label
- = glade_xml_get_widget (editor->priv->gui, "shadow_y_units_label");
- editor->priv->shadow_color_radio
- = glade_xml_get_widget (editor->priv->gui, "shadow_color_radio");
- editor->priv->shadow_key_radio
- = glade_xml_get_widget (editor->priv->gui, "shadow_key_radio");
- editor->priv->shadow_color_combo
- = glade_xml_get_widget (editor->priv->gui, "shadow_color_combo");
- editor->priv->shadow_key_combo
- = glade_xml_get_widget (editor->priv->gui, "shadow_key_combo");
- editor->priv->shadow_opacity_spin
- = glade_xml_get_widget (editor->priv->gui, "shadow_opacity_spin");
-
- gl_util_combo_box_add_text_model ( GTK_COMBO_BOX(editor->priv->shadow_key_combo));
+ gl_builder_util_get_widgets (editor->priv->builder,
+ "shadow_page_vbox", &editor->priv->shadow_page_vbox,
+ "shadow_enable_check", &editor->priv->shadow_enable_check,
+ "shadow_controls_table", &editor->priv->shadow_controls_table,
+ "shadow_x_spin", &editor->priv->shadow_x_spin,
+ "shadow_y_spin", &editor->priv->shadow_y_spin,
+ "shadow_x_units_label", &editor->priv->shadow_x_units_label,
+ "shadow_y_units_label", &editor->priv->shadow_y_units_label,
+ "shadow_color_radio", &editor->priv->shadow_color_radio,
+ "shadow_key_radio", &editor->priv->shadow_key_radio,
+ "shadow_color_hbox", &editor->priv->shadow_color_hbox,
+ "shadow_key_hbox", &editor->priv->shadow_key_hbox,
+ "shadow_opacity_spin", &editor->priv->shadow_opacity_spin,
+ NULL);
+
+ editor->priv->shadow_color_combo = gl_color_combo_new (_("Default"),
+ GL_COLOR_SHADOW_DEFAULT,
+ GL_COLOR_SHADOW_DEFAULT);
+ gtk_container_add (GTK_CONTAINER (editor->priv->shadow_color_hbox),
+ editor->priv->shadow_color_combo);
+
+ editor->priv->shadow_key_combo = gl_field_button_new (NULL);
+ gtk_box_pack_start (GTK_BOX (editor->priv->shadow_key_hbox),
+ editor->priv->shadow_key_combo,
+ TRUE, TRUE, 0);
+
/* Get configuration information */
- units_string = gl_prefs_get_units_string ();
- editor->priv->units_per_point = gl_prefs_get_units_per_point ();
- climb_rate = gl_prefs_get_units_step_size ();
- digits = gl_prefs_get_units_precision ();
+ units = gl_prefs_model_get_units (gl_prefs);
+ units_string = lgl_units_get_name (units);
+ editor->priv->units_per_point = lgl_units_get_units_per_point (units);
+ climb_rate = gl_units_util_get_step_size (units);
+ digits = gl_units_util_get_precision (units);
/* Modify widgets based on configuration */
gtk_spin_button_set_digits (GTK_SPIN_BUTTON(editor->priv->shadow_x_spin), digits);
G_CALLBACK (shadow_enable_check_toggled_cb),
G_OBJECT (editor));
g_signal_connect_swapped (G_OBJECT (editor->priv->shadow_x_spin),
- "changed",
+ "value-changed",
G_CALLBACK (gl_object_editor_changed_cb),
G_OBJECT (editor));
g_signal_connect_swapped (G_OBJECT (editor->priv->shadow_y_spin),
- "changed",
+ "value-changed",
G_CALLBACK (gl_object_editor_changed_cb),
G_OBJECT (editor));
g_signal_connect_swapped (G_OBJECT (editor->priv->shadow_color_combo),
G_CALLBACK (shadow_color_radio_toggled_cb),
G_OBJECT (editor));
g_signal_connect_swapped (G_OBJECT (editor->priv->shadow_opacity_spin),
- "changed",
+ "value-changed",
G_CALLBACK (gl_object_editor_changed_cb),
G_OBJECT (editor));
gl_debug (DEBUG_EDITOR, "END");
}
+
/*****************************************************************************/
/* Set shadow parameters. */
/*****************************************************************************/
{
gl_debug (DEBUG_EDITOR, "START");
- editor->priv->stop_signals = TRUE;
- gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (editor->priv->shadow_enable_check),
- state);
+ g_signal_handlers_block_by_func (G_OBJECT (editor->priv->shadow_enable_check),
+ shadow_enable_check_toggled_cb, editor);
+
+
+ gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (editor->priv->shadow_enable_check), state);
gtk_widget_set_sensitive (editor->priv->shadow_controls_table, state);
- editor->priv->stop_signals = FALSE;
+
+ g_signal_handlers_unblock_by_func (G_OBJECT (editor->priv->shadow_enable_check),
+ shadow_enable_check_toggled_cb, editor);
+
gl_debug (DEBUG_EDITOR, "END");
}
+
void
gl_object_editor_set_shadow_offset (glObjectEditor *editor,
gdouble x,
{
gl_debug (DEBUG_EDITOR, "START");
- editor->priv->stop_signals = TRUE;
+
+ g_signal_handlers_block_by_func (G_OBJECT (editor->priv->shadow_x_spin),
+ gl_object_editor_changed_cb, editor);
+ g_signal_handlers_block_by_func (G_OBJECT (editor->priv->shadow_y_spin),
+ gl_object_editor_changed_cb, editor);
+
/* save a copy in internal units */
editor->priv->shadow_x = x;
gtk_spin_button_set_value (GTK_SPIN_BUTTON (editor->priv->shadow_x_spin), x);
gtk_spin_button_set_value (GTK_SPIN_BUTTON (editor->priv->shadow_y_spin), y);
- editor->priv->stop_signals = FALSE;
+
+ g_signal_handlers_unblock_by_func (G_OBJECT (editor->priv->shadow_x_spin),
+ gl_object_editor_changed_cb, editor);
+ g_signal_handlers_unblock_by_func (G_OBJECT (editor->priv->shadow_y_spin),
+ gl_object_editor_changed_cb, editor);
+
gl_debug (DEBUG_EDITOR, "END");
}
+
void
gl_object_editor_set_shadow_color (glObjectEditor *editor,
gboolean merge_flag,
glColorNode *color_node)
{
- GdkColor *gdk_color;
-
gl_debug (DEBUG_EDITOR, "START");
- editor->priv->stop_signals = TRUE;
-
- gtk_widget_set_sensitive (editor->priv->shadow_key_radio, merge_flag);
+ if (color_node == NULL)
+ {
+ return;
+ }
- if ( color_node->color == GL_COLOR_NONE ) {
- color_combo_set_color_to_default (COLOR_COMBO(editor->priv->shadow_color_combo));
+ g_signal_handlers_block_by_func (G_OBJECT (editor->priv->shadow_color_combo),
+ gl_object_editor_changed_cb, editor);
+ g_signal_handlers_block_by_func (G_OBJECT (editor->priv->shadow_color_radio),
+ shadow_color_radio_toggled_cb, editor);
+ g_signal_handlers_block_by_func (G_OBJECT (editor->priv->shadow_key_radio),
+ shadow_color_radio_toggled_cb, editor);
+ g_signal_handlers_block_by_func (G_OBJECT (editor->priv->shadow_key_combo),
+ gl_object_editor_changed_cb, editor);
- } else {
- gdk_color = gl_color_to_gdk_color (color_node->color);
- color_combo_set_color (COLOR_COMBO(editor->priv->shadow_color_combo),
- gdk_color);
- g_free (gdk_color);
+ gtk_widget_set_sensitive (editor->priv->shadow_key_radio, merge_flag);
+ if ( color_node->color == GL_COLOR_NONE )
+ {
+ gl_color_combo_set_to_default (GL_COLOR_COMBO(editor->priv->shadow_color_combo));
+ }
+ else
+ {
+ gl_color_combo_set_color (GL_COLOR_COMBO(editor->priv->shadow_color_combo),
+ color_node->color);
}
- if (!color_node->field_flag || !merge_flag) {
- gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON
- (editor->priv->shadow_color_radio), TRUE);
+ if (!color_node->field_flag || !merge_flag)
+ {
+ gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (editor->priv->shadow_color_radio), TRUE);
gtk_widget_set_sensitive (editor->priv->shadow_color_combo, TRUE);
gtk_widget_set_sensitive (editor->priv->shadow_key_combo, FALSE);
- } else {
- gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON
- (editor->priv->shadow_key_radio), TRUE);
+ }
+ else
+ {
+ gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (editor->priv->shadow_key_radio), TRUE);
gtk_widget_set_sensitive (editor->priv->shadow_color_combo, FALSE);
gtk_widget_set_sensitive (editor->priv->shadow_key_combo, TRUE);
- gl_util_combo_box_set_active_text (GTK_COMBO_BOX (editor->priv->shadow_key_combo),
- color_node->key);
+ gl_field_button_set_key (GL_FIELD_BUTTON (editor->priv->shadow_key_combo),
+ color_node->key);
}
- editor->priv->stop_signals = FALSE;
+
+ g_signal_handlers_unblock_by_func (G_OBJECT (editor->priv->shadow_color_combo),
+ gl_object_editor_changed_cb, editor);
+ g_signal_handlers_unblock_by_func (G_OBJECT (editor->priv->shadow_color_radio),
+ shadow_color_radio_toggled_cb, editor);
+ g_signal_handlers_unblock_by_func (G_OBJECT (editor->priv->shadow_key_radio),
+ shadow_color_radio_toggled_cb, editor);
+ g_signal_handlers_unblock_by_func (G_OBJECT (editor->priv->shadow_key_combo),
+ gl_object_editor_changed_cb, editor);
+
gl_debug (DEBUG_EDITOR, "END");
}
+
void
gl_object_editor_set_shadow_opacity (glObjectEditor *editor,
gdouble alpha)
{
gl_debug (DEBUG_EDITOR, "START");
- editor->priv->stop_signals = TRUE;
- gtk_spin_button_set_value (GTK_SPIN_BUTTON (editor->priv->shadow_opacity_spin),
- alpha * 100.0);
+ g_signal_handlers_block_by_func (G_OBJECT (editor->priv->shadow_opacity_spin),
+ gl_object_editor_changed_cb, editor);
+
+
+ gtk_spin_button_set_value (GTK_SPIN_BUTTON (editor->priv->shadow_opacity_spin), alpha * 100.0);
+
+
+ g_signal_handlers_unblock_by_func (G_OBJECT (editor->priv->shadow_opacity_spin),
+ gl_object_editor_changed_cb, editor);
- editor->priv->stop_signals = FALSE;
gl_debug (DEBUG_EDITOR, "END");
}
gl_debug (DEBUG_EDITOR, "START");
- if (editor->priv->shadow_page_vbox)
- {
- editor->priv->stop_signals = TRUE;
+ g_signal_handlers_block_by_func (G_OBJECT (editor->priv->shadow_x_spin),
+ gl_object_editor_changed_cb, editor);
+ g_signal_handlers_block_by_func (G_OBJECT (editor->priv->shadow_y_spin),
+ gl_object_editor_changed_cb, editor);
- /* save a copy in internal units */
- editor->priv->shadow_x_max = x_max;
- editor->priv->shadow_y_max = y_max;
- /* convert internal units to displayed units */
- gl_debug (DEBUG_EDITOR, "internal x_max,y_max = %g, %g", x_max, y_max);
- x_max *= editor->priv->units_per_point;
- y_max *= editor->priv->units_per_point;
- gl_debug (DEBUG_EDITOR, "display x_max,y_max = %g, %g", x_max, y_max);
+ /* save a copy in internal units */
+ editor->priv->shadow_x_max = x_max;
+ editor->priv->shadow_y_max = y_max;
- /* Set widget values */
- tmp = gtk_spin_button_get_value (GTK_SPIN_BUTTON (editor->priv->shadow_x_spin));
- gtk_spin_button_set_range (GTK_SPIN_BUTTON (editor->priv->shadow_x_spin),
- -x_max, x_max);
- gtk_spin_button_set_value (GTK_SPIN_BUTTON (editor->priv->shadow_x_spin), tmp);
- tmp = gtk_spin_button_get_value (GTK_SPIN_BUTTON (editor->priv->shadow_y_spin));
- gtk_spin_button_set_range (GTK_SPIN_BUTTON (editor->priv->shadow_y_spin),
- -y_max, y_max);
- gtk_spin_button_set_value (GTK_SPIN_BUTTON (editor->priv->shadow_y_spin), tmp);
+ /* convert internal units to displayed units */
+ gl_debug (DEBUG_EDITOR, "internal x_max,y_max = %g, %g", x_max, y_max);
+ x_max *= editor->priv->units_per_point;
+ y_max *= editor->priv->units_per_point;
+ gl_debug (DEBUG_EDITOR, "display x_max,y_max = %g, %g", x_max, y_max);
- editor->priv->stop_signals = FALSE;
+ /* Set widget values */
+ tmp = gtk_spin_button_get_value (GTK_SPIN_BUTTON (editor->priv->shadow_x_spin));
+ gtk_spin_button_set_range (GTK_SPIN_BUTTON (editor->priv->shadow_x_spin), -x_max, x_max);
+ gtk_spin_button_set_value (GTK_SPIN_BUTTON (editor->priv->shadow_x_spin), tmp);
+ tmp = gtk_spin_button_get_value (GTK_SPIN_BUTTON (editor->priv->shadow_y_spin));
+ gtk_spin_button_set_range (GTK_SPIN_BUTTON (editor->priv->shadow_y_spin), -y_max, y_max);
+ gtk_spin_button_set_value (GTK_SPIN_BUTTON (editor->priv->shadow_y_spin), tmp);
+
+
+ g_signal_handlers_unblock_by_func (G_OBJECT (editor->priv->shadow_x_spin),
+ gl_object_editor_changed_cb, editor);
+ g_signal_handlers_unblock_by_func (G_OBJECT (editor->priv->shadow_y_spin),
+ gl_object_editor_changed_cb, editor);
- }
gl_debug (DEBUG_EDITOR, "END");
}
+
/*****************************************************************************/
/* Query shadow parameters. */
/*****************************************************************************/
return state;
}
+
void
gl_object_editor_get_shadow_offset (glObjectEditor *editor,
gdouble *x,
gl_debug (DEBUG_EDITOR, "END");
}
+
glColorNode*
gl_object_editor_get_shadow_color (glObjectEditor *editor)
{
- GdkColor *gdk_color;
+ guint color;
gboolean is_default;
glColorNode *color_node;
if (gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON (editor->priv->shadow_key_radio))) {
color_node->field_flag = TRUE;
color_node->key =
- gtk_combo_box_get_active_text (GTK_COMBO_BOX (editor->priv->shadow_key_combo));
- } else {
+ gl_field_button_get_key (GL_FIELD_BUTTON (editor->priv->shadow_key_combo));
+ } else {
color_node->field_flag = FALSE;
color_node->key = NULL;
- gdk_color = color_combo_get_color (COLOR_COMBO(editor->priv->shadow_color_combo),
- &is_default);
+ color = gl_color_combo_get_color (GL_COLOR_COMBO(editor->priv->shadow_color_combo),
+ &is_default);
if (!is_default) {
- color_node->color = gl_color_from_gdk_color (gdk_color);
- }
+ color_node->color = color;
+ }
}
gl_debug (DEBUG_EDITOR, "END");
return color_node;
}
+
gdouble
gl_object_editor_get_shadow_opacity (glObjectEditor *editor)
{
void
shadow_prefs_changed_cb (glObjectEditor *editor)
{
+ lglUnits units;
const gchar *units_string;
gdouble climb_rate;
gint digits;
gl_debug (DEBUG_EDITOR, "START");
+
+ g_signal_handlers_block_by_func (G_OBJECT (editor->priv->shadow_x_spin),
+ gl_object_editor_changed_cb, editor);
+ g_signal_handlers_block_by_func (G_OBJECT (editor->priv->shadow_y_spin),
+ gl_object_editor_changed_cb, editor);
+
+
/* Get new configuration information */
- units_string = gl_prefs_get_units_string ();
- editor->priv->units_per_point = gl_prefs_get_units_per_point ();
- climb_rate = gl_prefs_get_units_step_size ();
- digits = gl_prefs_get_units_precision ();
+ units = gl_prefs_model_get_units (gl_prefs);
+ units_string = lgl_units_get_name (units);
+ editor->priv->units_per_point = lgl_units_get_units_per_point (units);
+ climb_rate = gl_units_util_get_step_size (units);
+ digits = gl_units_util_get_precision (units);
/* Update characteristics of x_spin/y_spin */
- editor->priv->stop_signals = TRUE;
gtk_spin_button_set_digits (GTK_SPIN_BUTTON(editor->priv->shadow_x_spin),
digits);
gtk_spin_button_set_digits (GTK_SPIN_BUTTON(editor->priv->shadow_y_spin),
climb_rate, 10.0*climb_rate);
gtk_spin_button_set_increments (GTK_SPIN_BUTTON(editor->priv->shadow_y_spin),
climb_rate, 10.0*climb_rate);
- editor->priv->stop_signals = FALSE;
/* Update units_labels */
gtk_label_set_text (GTK_LABEL(editor->priv->shadow_x_units_label),
editor->priv->shadow_x_max,
editor->priv->shadow_y_max);
+
+ g_signal_handlers_unblock_by_func (G_OBJECT (editor->priv->shadow_x_spin),
+ gl_object_editor_changed_cb, editor);
+ g_signal_handlers_unblock_by_func (G_OBJECT (editor->priv->shadow_y_spin),
+ gl_object_editor_changed_cb, editor);
+
+
gl_debug (DEBUG_EDITOR, "END");
}
+
/*--------------------------------------------------------------------------*/
/* PRIVATE. shadow enable check callback. */
/*--------------------------------------------------------------------------*/
{
gboolean state;
- if (editor->priv->stop_signals) return;
-
gl_debug (DEBUG_EDITOR, "START");
state = gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON (editor->priv->shadow_enable_check));
gtk_widget_set_sensitive (editor->priv->shadow_controls_table, state);
- /* Emit our "changed" signal */
- g_signal_emit (G_OBJECT (editor), gl_object_editor_signals[CHANGED], 0);
+ gl_object_editor_changed_cb (editor);
gl_debug (DEBUG_EDITOR, "END");
}
static void
shadow_color_radio_toggled_cb (glObjectEditor *editor)
{
- if (editor->priv->stop_signals) return;
-
gl_debug (DEBUG_EDITOR, "START");
if (gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON (editor->priv->shadow_color_radio))) {
}
- /* Emit our "changed" signal */
- g_signal_emit (G_OBJECT (editor), gl_object_editor_signals[CHANGED], 0);
+ gl_object_editor_changed_cb (editor);
gl_debug (DEBUG_EDITOR, "END");
}
+
+
+
+/*
+ * Local Variables: -- emacs
+ * mode: C -- emacs
+ * c-basic-offset: 8 -- emacs
+ * tab-width: 8 -- emacs
+ * indent-tabs-mode: nil -- emacs
+ * End: -- emacs
+ */