-/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 8 -*- */
-
/*
- * (GLABELS) Label and Business Card Creation program for GNOME
- *
- * view_line.c: GLabels label line object view
+ * view-line.c
+ * Copyright (C) 2001-2009 Jim Evins <evins@snaught.com>.
*
- * Copyright (C) 2001-2007 Jim Evins <evins@snaught.com>.
+ * This file is part of gLabels.
*
- * This program is free software; you can redistribute it and/or modify
+ * gLabels is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * gLabels is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with gLabels. If not, see <http://www.gnu.org/licenses/>.
*/
+
#include <config.h>
#include "view-line.h"
-#include <glib/gi18n.h>
-#include <glib/gmem.h>
-
-#include "color.h"
-#include "object-editor.h"
-#include "stock.h"
+#include <gdk-pixbuf/gdk-pixdata.h>
-#include "pixmaps/cursor_line.xbm"
-#include "pixmaps/cursor_line_mask.xbm"
+#include "label-line.h"
+#include "cursors/cursor_pixdata.h"
#include "debug.h"
+
/*========================================================*/
/* Private macros and constants. */
/*========================================================*/
+#define X_HOTSPOT 7
+#define Y_HOTSPOT 7
+
/*========================================================*/
/* Private types. */
/*========================================================*/
-struct _glViewLinePrivate {
- int place_holder; /* Place holder for future private data. */
-};
/*========================================================*/
/* Private globals. */
/* Private function prototypes. */
/*========================================================*/
-static void gl_view_line_finalize (GObject *object);
-
-static GtkWidget *construct_properties_editor (glViewObject *view_object);
-
-static void update_object_from_editor_cb (glObjectEditor *editor,
- glLabelObject *object);
-
-static void update_editor_from_object_cb (glLabelObject *object,
- glObjectEditor *editor);
-
-static void update_editor_from_move_cb (glLabelObject *object,
- gdouble dx,
- gdouble dy,
- glObjectEditor *editor);
-
-static gboolean object_at (glViewObject *view_object,
- cairo_t *cr,
- gdouble x,
- gdouble y);
-
-
-\f
-/*****************************************************************************/
-/* Boilerplate object stuff. */
-/*****************************************************************************/
-G_DEFINE_TYPE (glViewLine, gl_view_line, GL_TYPE_VIEW_OBJECT);
-
-
-static void
-gl_view_line_class_init (glViewLineClass *class)
-{
- GObjectClass *object_class = G_OBJECT_CLASS (class);
- glViewObjectClass *view_object_class = GL_VIEW_OBJECT_CLASS (class);
-
- gl_debug (DEBUG_VIEW, "START");
-
- gl_view_line_parent_class = g_type_class_peek_parent (class);
-
- object_class->finalize = gl_view_line_finalize;
-
- view_object_class->construct_editor = construct_properties_editor;
- view_object_class->object_at = object_at;
-
- gl_debug (DEBUG_VIEW, "END");
-}
-
-static void
-gl_view_line_init (glViewLine *view_line)
-{
- gl_debug (DEBUG_VIEW, "START");
-
- view_line->priv = g_new0 (glViewLinePrivate, 1);
-
- gl_debug (DEBUG_VIEW, "END");
-}
-
-static void
-gl_view_line_finalize (GObject *object)
-{
- glViewLine *view_line = GL_VIEW_LINE (object);
-
- gl_debug (DEBUG_VIEW, "START");
-
- g_return_if_fail (object && GL_IS_VIEW_LINE (object));
-
- g_free (view_line->priv);
-
- G_OBJECT_CLASS (gl_view_line_parent_class)->finalize (object);
-
- gl_debug (DEBUG_VIEW, "END");
-}
-
-/*****************************************************************************/
-/* NEW line object view. */
-/*****************************************************************************/
-glViewObject *
-gl_view_line_new (glLabelLine *object,
- glView *view)
-{
- glViewLine *view_line;
-
- gl_debug (DEBUG_VIEW, "START");
-
- g_return_val_if_fail (object && GL_IS_LABEL_LINE (object), NULL);
- g_return_val_if_fail (view && GL_IS_VIEW (view), NULL);
-
- view_line = g_object_new (gl_view_line_get_type(), NULL);
-
- gl_view_object_set_object (GL_VIEW_OBJECT(view_line),
- GL_LABEL_OBJECT(object),
- GL_VIEW_OBJECT_HANDLES_LINE);
- gl_view_object_set_view (GL_VIEW_OBJECT(view_line), view);
-
- gl_debug (DEBUG_VIEW, "END");
-
- return GL_VIEW_OBJECT (view_line);
-}
-
-/*****************************************************************************/
-/* Create a properties dialog for a line object. */
-/*****************************************************************************/
-static GtkWidget *
-construct_properties_editor (glViewObject *view_object)
-{
- GtkWidget *editor;
- glViewLine *view_line = (glViewLine *)view_object;
- glLabelObject *object;
-
- gl_debug (DEBUG_VIEW, "START");
-
- object = gl_view_object_get_object (GL_VIEW_OBJECT(view_line));
-
- /* Build editor. */
- editor = gl_object_editor_new (GL_STOCK_LINE, _("Line object properties"),
- object->parent,
- GL_OBJECT_EDITOR_SHADOW_PAGE,
- GL_OBJECT_EDITOR_POSITION_PAGE,
- GL_OBJECT_EDITOR_SIZE_LINE_PAGE,
- GL_OBJECT_EDITOR_LINE_PAGE,
- 0);
-
- /* Update */
- update_editor_from_object_cb (object, GL_OBJECT_EDITOR(editor));
- update_editor_from_move_cb (object, 0, 0, GL_OBJECT_EDITOR(editor));
-
- /* Connect signals. */
- g_signal_connect (G_OBJECT (editor), "changed",
- G_CALLBACK(update_object_from_editor_cb), object);
- g_signal_connect (G_OBJECT (object), "changed",
- G_CALLBACK (update_editor_from_object_cb), editor);
- g_signal_connect (G_OBJECT (object), "moved",
- G_CALLBACK (update_editor_from_move_cb), editor);
-
- gl_debug (DEBUG_VIEW, "END");
-
- return editor;
-}
-
-/*---------------------------------------------------------------------------*/
-/* PRIVATE. editor "changed" callback. */
-/*---------------------------------------------------------------------------*/
-static void
-update_object_from_editor_cb (glObjectEditor *editor,
- glLabelObject *object)
-{
- gdouble x, y, w, h;
- glColorNode *line_color_node;
- gdouble line_width;
- gboolean shadow_state;
- gdouble shadow_x, shadow_y;
- glColorNode *shadow_color_node;
- gdouble shadow_opacity;
-
-
- gl_debug (DEBUG_VIEW, "START");
-
- g_signal_handlers_block_by_func (G_OBJECT(object),
- update_editor_from_object_cb,
- editor);
- g_signal_handlers_block_by_func (G_OBJECT(object),
- update_editor_from_move_cb,
- editor);
-
- gl_object_editor_get_position (editor, &x, &y);
- gl_label_object_set_position (object, x, y);
-
- gl_object_editor_get_lsize (editor, &w, &h);
- gl_label_object_set_size (object, w, h);
-
- line_color_node = gl_object_editor_get_line_color (editor);
- gl_label_object_set_line_color (object, line_color_node);
- gl_color_node_free (&line_color_node);
-
- line_width = gl_object_editor_get_line_width (editor);
- gl_label_object_set_line_width (object, line_width);
-
- shadow_state = gl_object_editor_get_shadow_state (editor);
- gl_label_object_set_shadow_state (object, shadow_state);
-
- gl_object_editor_get_shadow_offset (editor, &shadow_x, &shadow_y);
- gl_label_object_set_shadow_offset (object, shadow_x, shadow_y);
-
- shadow_color_node = gl_object_editor_get_shadow_color (editor);
- gl_label_object_set_shadow_color (object, shadow_color_node);
- gl_color_node_free (&shadow_color_node);
-
- shadow_opacity = gl_object_editor_get_shadow_opacity (editor);
- gl_label_object_set_shadow_opacity (object, shadow_opacity);
-
- g_signal_handlers_unblock_by_func (G_OBJECT(object),
- update_editor_from_object_cb,
- editor);
- g_signal_handlers_unblock_by_func (G_OBJECT(object),
- update_editor_from_move_cb,
- editor);
-
- gl_debug (DEBUG_VIEW, "END");
-}
-
-/*---------------------------------------------------------------------------*/
-/* PRIVATE. label object "changed" callback. */
-/*---------------------------------------------------------------------------*/
-static void
-update_editor_from_object_cb (glLabelObject *object,
- glObjectEditor *editor)
-{
- gdouble w, h;
- glColorNode *line_color_node;
- gdouble line_width;
- gboolean shadow_state;
- gdouble shadow_x, shadow_y;
- glColorNode *shadow_color_node;
- gdouble shadow_opacity;
- glMerge *merge;
-
- gl_debug (DEBUG_VIEW, "START");
-
- gl_label_object_get_size (object, &w, &h);
- gl_object_editor_set_lsize (editor, w, h);
- merge = gl_label_get_merge (GL_LABEL(object->parent));
-
- line_color_node = gl_label_object_get_line_color (GL_LABEL_OBJECT(object));
- gl_object_editor_set_line_color (editor, (merge != NULL), line_color_node);
- gl_color_node_free (&line_color_node);
-
- line_width = gl_label_object_get_line_width (GL_LABEL_OBJECT(object));
- gl_object_editor_set_line_width (editor, line_width);
-
- shadow_state = gl_label_object_get_shadow_state (object);
- gl_object_editor_set_shadow_state (editor, shadow_state);
-
- gl_label_object_get_shadow_offset (object, &shadow_x, &shadow_y);
- gl_object_editor_set_shadow_offset (editor, shadow_x, shadow_y);
-
- shadow_color_node = gl_label_object_get_shadow_color (object);
- gl_object_editor_set_shadow_color (editor, (merge != NULL), shadow_color_node);
- gl_color_node_free (&shadow_color_node);
-
- shadow_opacity = gl_label_object_get_shadow_opacity (object);
- gl_object_editor_set_shadow_opacity (editor, shadow_opacity);
-
- gl_debug (DEBUG_VIEW, "END");
-}
-
-/*---------------------------------------------------------------------------*/
-/* PRIVATE. label object "moved" callback. */
-/*---------------------------------------------------------------------------*/
-static void
-update_editor_from_move_cb (glLabelObject *object,
- gdouble dx,
- gdouble dy,
- glObjectEditor *editor)
-{
- gdouble x, y;
-
- gl_debug (DEBUG_VIEW, "START");
-
- gl_label_object_get_position (object, &x, &y);
- gl_object_editor_set_position (editor, x, y);
-
- gl_debug (DEBUG_VIEW, "END");
-}
-
-/*****************************************************************************/
-/* Is object at (x,y)? */
-/*****************************************************************************/
-static gboolean
-object_at (glViewObject *view_object,
- cairo_t *cr,
- gdouble x,
- gdouble y)
-{
- glLabelObject *object;
- gdouble w, h;
- gdouble line_width;
-
- object = gl_view_object_get_object (view_object);
-
- gl_label_object_get_size (object, &w, &h);
-
- cairo_move_to (cr, 0.0, 0.0);
- cairo_line_to (cr, w, h);
-
- line_width = gl_label_object_get_line_width (object);
- cairo_set_line_width (cr, line_width);
- if (cairo_in_stroke (cr, x, y))
- {
- return TRUE;
- }
-
- return FALSE;
-}
-
/*****************************************************************************/
/* Return apropos cursor for create object mode. */
gl_view_line_get_create_cursor (void)
{
GdkCursor *cursor = NULL;
- GdkPixmap *pixmap_data, *pixmap_mask;
- GdkColor fg = { 0, 0, 0, 0 };
- GdkColor bg = { 0, 65535, 65535, 65535 };
+ GdkPixbuf *pixbuf;
gl_debug (DEBUG_VIEW, "START");
- pixmap_data = gdk_bitmap_create_from_data (NULL,
- (gchar *)cursor_line_bits,
- cursor_line_width,
- cursor_line_height);
- pixmap_mask = gdk_bitmap_create_from_data (NULL,
- (gchar *)cursor_line_mask_bits,
- cursor_line_mask_width,
- cursor_line_mask_height);
- cursor = gdk_cursor_new_from_pixmap (pixmap_data, pixmap_mask, &fg,
- &bg, cursor_line_x_hot,
- cursor_line_y_hot);
+ pixbuf = gdk_pixbuf_from_pixdata (&cursor_line_pixdata, FALSE, NULL);
+ cursor = gdk_cursor_new_from_pixbuf (gdk_display_get_default (), pixbuf, X_HOTSPOT, Y_HOTSPOT);
+ g_object_unref (pixbuf);
gl_debug (DEBUG_VIEW, "END");
return cursor;
}
+
/*****************************************************************************/
/* Object creation handler: button press event. */
/*****************************************************************************/
gdouble y)
{
GObject *object;
- glColorNode *line_color_node;
- gl_view_unselect_all (view);
+ gl_label_unselect_all (view->label);
- line_color_node = gl_color_node_new_default ();
-
- object = gl_label_line_new (view->label);
- gl_label_object_set_position (GL_LABEL_OBJECT(object), x, y);
- gl_label_object_set_size (GL_LABEL_OBJECT(object), 0.0, 0.0);
- line_color_node->color = gl_color_set_opacity (gl_view_get_default_line_color(view), 0.5);
- gl_label_object_set_line_width (GL_LABEL_OBJECT(object),
- gl_view_get_default_line_width(view));
- gl_label_object_set_line_color (GL_LABEL_OBJECT(object),
- line_color_node);
+ object = gl_label_line_new (view->label, TRUE);
- gl_color_node_free (&line_color_node);
+ gl_label_object_set_position (GL_LABEL_OBJECT(object), x, y, FALSE);
+ gl_label_object_set_size (GL_LABEL_OBJECT(object), 0.0, 0.0, FALSE);
view->create_object = GL_LABEL_OBJECT (object);
view->create_x0 = x;
view->create_y0 = y;
}
+
/*****************************************************************************/
/* Object creation handler: motion event. */
/*****************************************************************************/
w = x - view->create_x0;
h = y - view->create_y0;
- gl_label_object_set_size (GL_LABEL_OBJECT(view->create_object), w, h);
+ gl_label_object_set_size (GL_LABEL_OBJECT(view->create_object), w, h, FALSE);
}
+
/*****************************************************************************/
/* Object creation handler: button relesase event. */
/*****************************************************************************/
gdouble x,
gdouble y)
{
- glColorNode *line_color_node;
gdouble w, h;
- line_color_node = gl_color_node_new_default ();
-
if ((view->create_x0 == x) && (view->create_y0 == y)) {
x = view->create_x0 + 36.0;
y = view->create_y0 + 36.0;
}
w = x - view->create_x0;
h = y - view->create_y0;
- gl_label_object_set_size (GL_LABEL_OBJECT(view->create_object), w, h);
- line_color_node->color = gl_view_get_default_line_color(view);
- gl_label_object_set_line_color (GL_LABEL_OBJECT(view->create_object), line_color_node);
- gl_color_node_free (&line_color_node);
+ gl_label_object_set_size (GL_LABEL_OBJECT(view->create_object), w, h, FALSE);
}
+
+
+/*
+ * Local Variables: -- emacs
+ * mode: C -- emacs
+ * c-basic-offset: 8 -- emacs
+ * tab-width: 8 -- emacs
+ * indent-tabs-mode: nil -- emacs
+ * End: -- emacs
+ */