]> git.sur5r.net Git - i3/i3/blob - src/render.c
Move aspect_ratio from Con to Window.
[i3/i3] / src / render.c
1 #undef I3__FILE__
2 #define I3__FILE__ "render.c"
3 /*
4  * vim:ts=4:sw=4:expandtab
5  *
6  * i3 - an improved dynamic tiling window manager
7  * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
8  *
9  * render.c: Renders (determines position/sizes) the layout tree, updating the
10  *           various rects. Needs to be pushed to X11 (see x.c) to be visible.
11  *
12  */
13 #include "all.h"
14
15 /* change this to 'true' if you want to have additional borders around every
16  * container (for debugging purposes) */
17 static bool show_debug_borders = false;
18
19 /*
20  * Returns the height for the decorations
21  */
22 int render_deco_height(void) {
23     int deco_height = config.font.height + 4;
24     if (config.font.height & 0x01)
25         ++deco_height;
26     return deco_height;
27 }
28
29 /*
30  * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
31  * get the height of their content and the remaining CT_CON gets the rest.
32  *
33  */
34 static void render_l_output(Con *con) {
35     Con *child, *dockchild;
36
37     int x = con->rect.x;
38     int y = con->rect.y;
39     int height = con->rect.height;
40
41     /* Find the content container and ensure that there is exactly one. Also
42      * check for any non-CT_DOCKAREA clients. */
43     Con *content = NULL;
44     TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
45         if (child->type == CT_CON) {
46             if (content != NULL) {
47                 DLOG("More than one CT_CON on output container\n");
48                 assert(false);
49             }
50             content = child;
51         } else if (child->type != CT_DOCKAREA) {
52             DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type);
53             assert(false);
54         }
55     }
56
57     if (content == NULL) {
58         DLOG("Skipping this output because it is currently being destroyed.\n");
59         return;
60     }
61
62     /* We need to find out if there is a fullscreen con on the current workspace
63      * and take the short-cut to render it directly (the user does not want to
64      * see the dockareas in that case) */
65     Con *ws = con_get_fullscreen_con(content, CF_OUTPUT);
66     if (!ws) {
67         DLOG("Skipping this output because it is currently being destroyed.\n");
68         return;
69     }
70     Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT);
71     if (fullscreen) {
72         fullscreen->rect = con->rect;
73         x_raise_con(fullscreen);
74         render_con(fullscreen, true);
75         return;
76     }
77
78     /* First pass: determine the height of all CT_DOCKAREAs (the sum of their
79      * children) and figure out how many pixels we have left for the rest */
80     TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
81         if (child->type != CT_DOCKAREA)
82             continue;
83
84         child->rect.height = 0;
85         TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes)
86         child->rect.height += dockchild->geometry.height;
87
88         height -= child->rect.height;
89     }
90
91     /* Second pass: Set the widths/heights */
92     TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
93         if (child->type == CT_CON) {
94             child->rect.x = x;
95             child->rect.y = y;
96             child->rect.width = con->rect.width;
97             child->rect.height = height;
98         }
99
100         child->rect.x = x;
101         child->rect.y = y;
102         child->rect.width = con->rect.width;
103
104         child->deco_rect.x = 0;
105         child->deco_rect.y = 0;
106         child->deco_rect.width = 0;
107         child->deco_rect.height = 0;
108
109         y += child->rect.height;
110
111         DLOG("child at (%d, %d) with (%d x %d)\n",
112              child->rect.x, child->rect.y, child->rect.width, child->rect.height);
113         x_raise_con(child);
114         render_con(child, false);
115     }
116 }
117
118 /*
119  * "Renders" the given container (and its children), meaning that all rects are
120  * updated correctly. Note that this function does not call any xcb_*
121  * functions, so the changes are completely done in memory only (and
122  * side-effect free). As soon as you call x_push_changes(), the changes will be
123  * updated in X11.
124  *
125  */
126 void render_con(Con *con, bool render_fullscreen) {
127     int children = con_num_children(con);
128     DLOG("Rendering %snode %p / %s / layout %d / children %d\n",
129          (render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout,
130          children);
131
132     /* Copy container rect, subtract container border */
133     /* This is the actually usable space inside this container for clients */
134     Rect rect = con->rect;
135
136     /* Display a border if this is a leaf node. For container nodes, we don’t
137      * draw borders (except when in debug mode) */
138     if (show_debug_borders) {
139         rect.x += 2;
140         rect.y += 2;
141         rect.width -= 2 * 2;
142         rect.height -= 2 * 2;
143     }
144
145     int x = rect.x;
146     int y = rect.y;
147
148     int i = 0;
149
150     con->mapped = true;
151
152     /* if this container contains a window, set the coordinates */
153     if (con->window) {
154         /* depending on the border style, the rect of the child window
155          * needs to be smaller */
156         Rect *inset = &(con->window_rect);
157         *inset = (Rect){0, 0, con->rect.width, con->rect.height};
158         if (!render_fullscreen)
159             *inset = rect_add(*inset, con_border_style_rect(con));
160
161         /* Obey x11 border */
162         inset->width -= (2 * con->border_width);
163         inset->height -= (2 * con->border_width);
164
165         /* Obey the aspect ratio, if any, unless we are in fullscreen mode.
166          *
167          * The spec isn’t explicit on whether the aspect ratio hints should be
168          * respected during fullscreen mode. Other WMs such as Openbox don’t do
169          * that, and this post suggests that this is the correct way to do it:
170          * http://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html
171          *
172          * Ignoring aspect ratio during fullscreen was necessary to fix MPlayer
173          * subtitle rendering, see http://bugs.i3wm.org/594 */
174         if (!render_fullscreen &&
175             con->window->aspect_ratio > 0.0) {
176             DLOG("aspect_ratio = %f, current width/height are %d/%d\n",
177                  con->window->aspect_ratio, inset->width, inset->height);
178             double new_height = inset->height + 1;
179             int new_width = inset->width;
180
181             while (new_height > inset->height) {
182                 new_height = (1.0 / con->window->aspect_ratio) * new_width;
183
184                 if (new_height > inset->height)
185                     new_width--;
186             }
187             /* Center the window */
188             inset->y += ceil(inset->height / 2) - floor((new_height + .5) / 2);
189             inset->x += ceil(inset->width / 2) - floor(new_width / 2);
190
191             inset->height = new_height + .5;
192             inset->width = new_width;
193         }
194
195         /* NB: We used to respect resize increment size hints for tiling
196          * windows up until commit 0db93d9 here. However, since all terminal
197          * emulators cope with ignoring the size hints in a better way than we
198          * can (by providing their fake-transparency or background color), this
199          * code was removed. See also http://bugs.i3wm.org/540 */
200
201         DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
202     }
203
204     /* Check for fullscreen nodes */
205     Con *fullscreen = NULL;
206     if (con->type != CT_OUTPUT) {
207         fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT));
208     }
209     if (fullscreen) {
210         fullscreen->rect = rect;
211         x_raise_con(fullscreen);
212         render_con(fullscreen, true);
213         /* Fullscreen containers are either global (underneath the CT_ROOT
214          * container) or per-output (underneath the CT_CONTENT container). For
215          * global fullscreen containers, we cannot abort rendering here yet,
216          * because the floating windows (with popup_during_fullscreen smart)
217          * have not yet been rendered (see the CT_ROOT code path below). See
218          * also http://bugs.i3wm.org/1393 */
219         if (con->type != CT_ROOT) {
220             return;
221         }
222     }
223
224     /* find the height for the decorations */
225     int deco_height = render_deco_height();
226
227     /* precalculate the sizes to be able to correct rounding errors */
228     int sizes[children];
229     memset(sizes, 0, children * sizeof(int));
230     if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) {
231         assert(!TAILQ_EMPTY(&con->nodes_head));
232         Con *child;
233         int i = 0, assigned = 0;
234         int total = con_orientation(con) == HORIZ ? rect.width : rect.height;
235         TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
236             double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
237             assigned += sizes[i++] = percentage * total;
238         }
239         assert(assigned == total ||
240                (assigned > total && assigned - total <= children * 2) ||
241                (assigned < total && total - assigned <= children * 2));
242         int signal = assigned < total ? 1 : -1;
243         while (assigned != total) {
244             for (i = 0; i < children && assigned != total; ++i) {
245                 sizes[i] += signal;
246                 assigned += signal;
247             }
248         }
249     }
250
251     if (con->layout == L_OUTPUT) {
252         /* Skip i3-internal outputs */
253         if (con_is_internal(con))
254             return;
255         render_l_output(con);
256     } else if (con->type == CT_ROOT) {
257         Con *output;
258         if (!fullscreen) {
259             TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
260                 render_con(output, false);
261             }
262         }
263
264         /* We need to render floating windows after rendering all outputs’
265          * tiling windows because they need to be on top of *every* output at
266          * all times. This is important when the user places floating
267          * windows/containers so that they overlap on another output. */
268         DLOG("Rendering floating windows:\n");
269         TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
270             if (con_is_internal(output))
271                 continue;
272             /* Get the active workspace of that output */
273             Con *content = output_get_content(output);
274             if (!content || TAILQ_EMPTY(&(content->focus_head))) {
275                 DLOG("Skipping this output because it is currently being destroyed.\n");
276                 continue;
277             }
278             Con *workspace = TAILQ_FIRST(&(content->focus_head));
279             Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
280             Con *child;
281             TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
282                 /* Don’t render floating windows when there is a fullscreen window
283                  * on that workspace. Necessary to make floating fullscreen work
284                  * correctly (ticket #564). */
285                 /* If there is no fullscreen->window, this cannot be a
286                  * transient window, so we _know_ we need to skip it. This
287                  * happens during restarts where the container already exists,
288                  * but the window was not yet associated. */
289                 if (fullscreen != NULL && fullscreen->window == NULL)
290                     continue;
291                 if (fullscreen != NULL && fullscreen->window != NULL) {
292                     Con *floating_child = con_descend_focused(child);
293                     Con *transient_con = floating_child;
294                     bool is_transient_for = false;
295                     /* Exception to the above rule: smart
296                      * popup_during_fullscreen handling (popups belonging to
297                      * the fullscreen app will be rendered). */
298                     while (transient_con != NULL &&
299                            transient_con->window != NULL &&
300                            transient_con->window->transient_for != XCB_NONE) {
301                         DLOG("transient_con = 0x%08x, transient_con->window->transient_for = 0x%08x, fullscreen_id = 0x%08x\n",
302                              transient_con->window->id, transient_con->window->transient_for, fullscreen->window->id);
303                         if (transient_con->window->transient_for == fullscreen->window->id) {
304                             is_transient_for = true;
305                             break;
306                         }
307                         Con *next_transient = con_by_window_id(transient_con->window->transient_for);
308                         if (next_transient == NULL)
309                             break;
310                         /* Some clients (e.g. x11-ssh-askpass) actually set
311                          * WM_TRANSIENT_FOR to their own window id, so break instead of
312                          * looping endlessly. */
313                         if (transient_con == next_transient)
314                             break;
315                         transient_con = next_transient;
316                     }
317
318                     if (!is_transient_for)
319                         continue;
320                     else {
321                         DLOG("Rendering floating child even though in fullscreen mode: "
322                              "floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
323                              floating_child->window->transient_for, fullscreen->window->id);
324                     }
325                 }
326                 DLOG("floating child at (%d,%d) with %d x %d\n",
327                      child->rect.x, child->rect.y, child->rect.width, child->rect.height);
328                 x_raise_con(child);
329                 render_con(child, false);
330             }
331         }
332
333     } else {
334         /* FIXME: refactor this into separate functions: */
335         Con *child;
336         TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
337             assert(children > 0);
338
339             /* default layout */
340             if (con->layout == L_SPLITH || con->layout == L_SPLITV) {
341                 if (con->layout == L_SPLITH) {
342                     child->rect.x = x;
343                     child->rect.y = y;
344                     child->rect.width = sizes[i];
345                     child->rect.height = rect.height;
346                     x += child->rect.width;
347                 } else {
348                     child->rect.x = x;
349                     child->rect.y = y;
350                     child->rect.width = rect.width;
351                     child->rect.height = sizes[i];
352                     y += child->rect.height;
353                 }
354
355                 /* first we have the decoration, if this is a leaf node */
356                 if (con_is_leaf(child)) {
357                     if (child->border_style == BS_NORMAL) {
358                         /* TODO: make a function for relative coords? */
359                         child->deco_rect.x = child->rect.x - con->rect.x;
360                         child->deco_rect.y = child->rect.y - con->rect.y;
361
362                         child->rect.y += deco_height;
363                         child->rect.height -= deco_height;
364
365                         child->deco_rect.width = child->rect.width;
366                         child->deco_rect.height = deco_height;
367                     } else {
368                         child->deco_rect.x = 0;
369                         child->deco_rect.y = 0;
370                         child->deco_rect.width = 0;
371                         child->deco_rect.height = 0;
372                     }
373                 }
374             }
375
376             /* stacked layout */
377             else if (con->layout == L_STACKED) {
378                 child->rect.x = x;
379                 child->rect.y = y;
380                 child->rect.width = rect.width;
381                 child->rect.height = rect.height;
382
383                 child->deco_rect.x = x - con->rect.x;
384                 child->deco_rect.y = y - con->rect.y + (i * deco_height);
385                 child->deco_rect.width = child->rect.width;
386                 child->deco_rect.height = deco_height;
387
388                 if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
389                     child->rect.y += (deco_height * children);
390                     child->rect.height -= (deco_height * children);
391                 }
392             }
393
394             /* tabbed layout */
395             else if (con->layout == L_TABBED) {
396                 child->rect.x = x;
397                 child->rect.y = y;
398                 child->rect.width = rect.width;
399                 child->rect.height = rect.height;
400
401                 child->deco_rect.width = floor((float)child->rect.width / children);
402                 child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width;
403                 child->deco_rect.y = y - con->rect.y;
404
405                 /* Since the tab width may be something like 31,6 px per tab, we
406              * let the last tab have all the extra space (0,6 * children). */
407                 if (i == (children - 1)) {
408                     child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width));
409                 }
410
411                 if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
412                     child->rect.y += deco_height;
413                     child->rect.height -= deco_height;
414                     child->deco_rect.height = deco_height;
415                 } else {
416                     child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0);
417                 }
418             }
419
420             /* dockarea layout */
421             else if (con->layout == L_DOCKAREA) {
422                 child->rect.x = x;
423                 child->rect.y = y;
424                 child->rect.width = rect.width;
425                 child->rect.height = child->geometry.height;
426
427                 child->deco_rect.x = 0;
428                 child->deco_rect.y = 0;
429                 child->deco_rect.width = 0;
430                 child->deco_rect.height = 0;
431                 y += child->rect.height;
432             }
433
434             DLOG("child at (%d, %d) with (%d x %d)\n",
435                  child->rect.x, child->rect.y, child->rect.width, child->rect.height);
436             x_raise_con(child);
437             render_con(child, false);
438             i++;
439         }
440
441         /* in a stacking or tabbed container, we ensure the focused client is raised */
442         if (con->layout == L_STACKED || con->layout == L_TABBED) {
443             TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused)
444             x_raise_con(child);
445             if ((child = TAILQ_FIRST(&(con->focus_head)))) {
446                 /* By rendering the stacked container again, we handle the case
447              * that we have a non-leaf-container inside the stack. In that
448              * case, the children of the non-leaf-container need to be raised
449              * aswell. */
450                 render_con(child, false);
451             }
452
453             if (children != 1)
454                 /* Raise the stack con itself. This will put the stack decoration on
455              * top of every stack window. That way, when a new window is opened in
456              * the stack, the old window will not obscure part of the decoration
457              * (it’s unmapped afterwards). */
458                 x_raise_con(con);
459         }
460     }
461 }