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[i3/i3] / src / render.c
1 #undef I3__FILE__
2 #define I3__FILE__ "render.c"
3 /*
4  * vim:ts=4:sw=4:expandtab
5  *
6  * i3 - an improved dynamic tiling window manager
7  * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
8  *
9  * render.c: Renders (determines position/sizes) the layout tree, updating the
10  *           various rects. Needs to be pushed to X11 (see x.c) to be visible.
11  *
12  */
13 #include "all.h"
14
15 /* change this to 'true' if you want to have additional borders around every
16  * container (for debugging purposes) */
17 static bool show_debug_borders = false;
18
19 /*
20  * Returns the height for the decorations
21  */
22 int render_deco_height(void) {
23     int deco_height = config.font.height + 4;
24     if (config.font.height & 0x01)
25         ++deco_height;
26     return deco_height;
27 }
28
29 /*
30  * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
31  * get the height of their content and the remaining CT_CON gets the rest.
32  *
33  */
34 static void render_l_output(Con *con) {
35     Con *child, *dockchild;
36
37     int x = con->rect.x;
38     int y = con->rect.y;
39     int height = con->rect.height;
40
41     /* Find the content container and ensure that there is exactly one. Also
42      * check for any non-CT_DOCKAREA clients. */
43     Con *content = NULL;
44     TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
45         if (child->type == CT_CON) {
46             if (content != NULL) {
47                 DLOG("More than one CT_CON on output container\n");
48                 assert(false);
49             }
50             content = child;
51         } else if (child->type != CT_DOCKAREA) {
52             DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type);
53             assert(false);
54         }
55     }
56
57     if (content == NULL) {
58         DLOG("Skipping this output because it is currently being destroyed.\n");
59         return;
60     }
61
62     /* We need to find out if there is a fullscreen con on the current workspace
63      * and take the short-cut to render it directly (the user does not want to
64      * see the dockareas in that case) */
65     Con *ws = con_get_fullscreen_con(content, CF_OUTPUT);
66     if (!ws) {
67         DLOG("Skipping this output because it is currently being destroyed.\n");
68         return;
69     }
70     Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT);
71     if (fullscreen) {
72         fullscreen->rect = con->rect;
73         x_raise_con(fullscreen);
74         render_con(fullscreen, true);
75         return;
76     }
77
78     /* First pass: determine the height of all CT_DOCKAREAs (the sum of their
79      * children) and figure out how many pixels we have left for the rest */
80     TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
81         if (child->type != CT_DOCKAREA)
82             continue;
83
84         child->rect.height = 0;
85         TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes)
86         child->rect.height += dockchild->geometry.height;
87
88         height -= child->rect.height;
89     }
90
91     /* Second pass: Set the widths/heights */
92     TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
93         if (child->type == CT_CON) {
94             child->rect.x = x;
95             child->rect.y = y;
96             child->rect.width = con->rect.width;
97             child->rect.height = height;
98         }
99
100         child->rect.x = x;
101         child->rect.y = y;
102         child->rect.width = con->rect.width;
103
104         child->deco_rect.x = 0;
105         child->deco_rect.y = 0;
106         child->deco_rect.width = 0;
107         child->deco_rect.height = 0;
108
109         y += child->rect.height;
110
111         DLOG("child at (%d, %d) with (%d x %d)\n",
112              child->rect.x, child->rect.y, child->rect.width, child->rect.height);
113         x_raise_con(child);
114         render_con(child, false);
115     }
116 }
117
118 /*
119  * "Renders" the given container (and its children), meaning that all rects are
120  * updated correctly. Note that this function does not call any xcb_*
121  * functions, so the changes are completely done in memory only (and
122  * side-effect free). As soon as you call x_push_changes(), the changes will be
123  * updated in X11.
124  *
125  */
126 void render_con(Con *con, bool render_fullscreen) {
127     int children = con_num_children(con);
128     DLOG("Rendering %snode %p / %s / layout %d / children %d\n",
129          (render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout,
130          children);
131
132     /* Copy container rect, subtract container border */
133     /* This is the actually usable space inside this container for clients */
134     Rect rect = con->rect;
135
136     /* Display a border if this is a leaf node. For container nodes, we don’t
137      * draw borders (except when in debug mode) */
138     if (show_debug_borders) {
139         rect.x += 2;
140         rect.y += 2;
141         rect.width -= 2 * 2;
142         rect.height -= 2 * 2;
143     }
144
145     int x = rect.x;
146     int y = rect.y;
147
148     int i = 0;
149
150     con->mapped = true;
151
152     /* if this container contains a window, set the coordinates */
153     if (con->window) {
154         /* depending on the border style, the rect of the child window
155          * needs to be smaller */
156         Rect *inset = &(con->window_rect);
157         *inset = (Rect) {0, 0, con->rect.width, con->rect.height};
158         if (!render_fullscreen)
159             *inset = rect_add(*inset, con_border_style_rect(con));
160
161         /* Obey x11 border */
162         inset->width -= (2 * con->border_width);
163         inset->height -= (2 * con->border_width);
164
165         /* Obey the aspect ratio, if any, unless we are in fullscreen mode.
166          *
167          * The spec isn’t explicit on whether the aspect ratio hints should be
168          * respected during fullscreen mode. Other WMs such as Openbox don’t do
169          * that, and this post suggests that this is the correct way to do it:
170          * http://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html
171          *
172          * Ignoring aspect ratio during fullscreen was necessary to fix MPlayer
173          * subtitle rendering, see http://bugs.i3wm.org/594 */
174         if (!render_fullscreen &&
175             con->aspect_ratio > 0.0) {
176             DLOG("aspect_ratio = %f, current width/height are %d/%d\n",
177                  con->aspect_ratio, inset->width, inset->height);
178             double new_height = inset->height + 1;
179             int new_width = inset->width;
180
181             while (new_height > inset->height) {
182                 new_height = (1.0 / con->aspect_ratio) * new_width;
183
184                 if (new_height > inset->height)
185                     new_width--;
186             }
187             /* Center the window */
188             inset->y += ceil(inset->height / 2) - floor((new_height + .5) / 2);
189             inset->x += ceil(inset->width / 2) - floor(new_width / 2);
190
191             inset->height = new_height + .5;
192             inset->width = new_width;
193         }
194
195         /* NB: We used to respect resize increment size hints for tiling
196          * windows up until commit 0db93d9 here. However, since all terminal
197          * emulators cope with ignoring the size hints in a better way than we
198          * can (by providing their fake-transparency or background color), this
199          * code was removed. See also http://bugs.i3wm.org/540 */
200
201         DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
202     }
203
204     /* Check for fullscreen nodes */
205     Con *fullscreen = NULL;
206     if (con->type != CT_OUTPUT) {
207         fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT));
208     }
209     if (fullscreen) {
210         fullscreen->rect = rect;
211         x_raise_con(fullscreen);
212         render_con(fullscreen, true);
213         return;
214     }
215
216     /* find the height for the decorations */
217     int deco_height = render_deco_height();
218
219     /* precalculate the sizes to be able to correct rounding errors */
220     int sizes[children];
221     memset(sizes, 0, children * sizeof(int));
222     if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) {
223         assert(!TAILQ_EMPTY(&con->nodes_head));
224         Con *child;
225         int i = 0, assigned = 0;
226         int total = con_orientation(con) == HORIZ ? rect.width : rect.height;
227         TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
228             double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
229             assigned += sizes[i++] = percentage * total;
230         }
231         assert(assigned == total ||
232                (assigned > total && assigned - total <= children * 2) ||
233                (assigned < total && total - assigned <= children * 2));
234         int signal = assigned < total ? 1 : -1;
235         while (assigned != total) {
236             for (i = 0; i < children && assigned != total; ++i) {
237                 sizes[i] += signal;
238                 assigned += signal;
239             }
240         }
241     }
242
243     if (con->layout == L_OUTPUT) {
244         /* Skip i3-internal outputs */
245         if (con_is_internal(con))
246             return;
247         render_l_output(con);
248     } else if (con->type == CT_ROOT) {
249         Con *output;
250         TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
251             render_con(output, false);
252         }
253
254         /* We need to render floating windows after rendering all outputs’
255          * tiling windows because they need to be on top of *every* output at
256          * all times. This is important when the user places floating
257          * windows/containers so that they overlap on another output. */
258         DLOG("Rendering floating windows:\n");
259         TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
260             if (con_is_internal(output))
261                 continue;
262             /* Get the active workspace of that output */
263             Con *content = output_get_content(output);
264             if (!content || TAILQ_EMPTY(&(content->focus_head))) {
265                 DLOG("Skipping this output because it is currently being destroyed.\n");
266                 continue;
267             }
268             Con *workspace = TAILQ_FIRST(&(content->focus_head));
269             Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
270             Con *child;
271             TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
272                 /* Don’t render floating windows when there is a fullscreen window
273                  * on that workspace. Necessary to make floating fullscreen work
274                  * correctly (ticket #564). */
275                 /* If there is no fullscreen->window, this cannot be a
276                  * transient window, so we _know_ we need to skip it. This
277                  * happens during restarts where the container already exists,
278                  * but the window was not yet associated. */
279                 if (fullscreen != NULL && fullscreen->window == NULL)
280                     continue;
281                 if (fullscreen != NULL && fullscreen->window != NULL) {
282                     Con *floating_child = con_descend_focused(child);
283                     Con *transient_con = floating_child;
284                     bool is_transient_for = false;
285                     /* Exception to the above rule: smart
286                      * popup_during_fullscreen handling (popups belonging to
287                      * the fullscreen app will be rendered). */
288                     while (transient_con != NULL &&
289                            transient_con->window != NULL &&
290                            transient_con->window->transient_for != XCB_NONE) {
291                         if (transient_con->window->transient_for == fullscreen->window->id) {
292                             is_transient_for = true;
293                             break;
294                         }
295                         Con *next_transient = con_by_window_id(transient_con->window->transient_for);
296                         if (next_transient == NULL)
297                             break;
298                         /* Some clients (e.g. x11-ssh-askpass) actually set
299                          * WM_TRANSIENT_FOR to their own window id, so break instead of
300                          * looping endlessly. */
301                         if (transient_con == next_transient)
302                             break;
303                         transient_con = next_transient;
304                     }
305
306                     if (!is_transient_for)
307                         continue;
308                     else {
309                         DLOG("Rendering floating child even though in fullscreen mode: "
310                              "floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
311                              floating_child->window->transient_for, fullscreen->window->id);
312                     }
313                 }
314                 DLOG("floating child at (%d,%d) with %d x %d\n",
315                      child->rect.x, child->rect.y, child->rect.width, child->rect.height);
316                 x_raise_con(child);
317                 render_con(child, false);
318             }
319         }
320
321     } else {
322         /* FIXME: refactor this into separate functions: */
323         Con *child;
324         TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
325             assert(children > 0);
326
327             /* default layout */
328             if (con->layout == L_SPLITH || con->layout == L_SPLITV) {
329                 if (con->layout == L_SPLITH) {
330                     child->rect.x = x;
331                     child->rect.y = y;
332                     child->rect.width = sizes[i];
333                     child->rect.height = rect.height;
334                     x += child->rect.width;
335                 } else {
336                     child->rect.x = x;
337                     child->rect.y = y;
338                     child->rect.width = rect.width;
339                     child->rect.height = sizes[i];
340                     y += child->rect.height;
341                 }
342
343                 /* first we have the decoration, if this is a leaf node */
344                 if (con_is_leaf(child)) {
345                     if (child->border_style == BS_NORMAL) {
346                         /* TODO: make a function for relative coords? */
347                         child->deco_rect.x = child->rect.x - con->rect.x;
348                         child->deco_rect.y = child->rect.y - con->rect.y;
349
350                         child->rect.y += deco_height;
351                         child->rect.height -= deco_height;
352
353                         child->deco_rect.width = child->rect.width;
354                         child->deco_rect.height = deco_height;
355                     } else {
356                         child->deco_rect.x = 0;
357                         child->deco_rect.y = 0;
358                         child->deco_rect.width = 0;
359                         child->deco_rect.height = 0;
360                     }
361                 }
362             }
363
364             /* stacked layout */
365             else if (con->layout == L_STACKED) {
366                 child->rect.x = x;
367                 child->rect.y = y;
368                 child->rect.width = rect.width;
369                 child->rect.height = rect.height;
370
371                 child->deco_rect.x = x - con->rect.x;
372                 child->deco_rect.y = y - con->rect.y + (i * deco_height);
373                 child->deco_rect.width = child->rect.width;
374                 child->deco_rect.height = deco_height;
375
376                 if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
377                     child->rect.y += (deco_height * children);
378                     child->rect.height -= (deco_height * children);
379                 }
380             }
381
382             /* tabbed layout */
383             else if (con->layout == L_TABBED) {
384                 child->rect.x = x;
385                 child->rect.y = y;
386                 child->rect.width = rect.width;
387                 child->rect.height = rect.height;
388
389                 child->deco_rect.width = floor((float)child->rect.width / children);
390                 child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width;
391                 child->deco_rect.y = y - con->rect.y;
392
393                 /* Since the tab width may be something like 31,6 px per tab, we
394              * let the last tab have all the extra space (0,6 * children). */
395                 if (i == (children - 1)) {
396                     child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width));
397                 }
398
399                 if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
400                     child->rect.y += deco_height;
401                     child->rect.height -= deco_height;
402                     child->deco_rect.height = deco_height;
403                 } else {
404                     child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0);
405                 }
406             }
407
408             /* dockarea layout */
409             else if (con->layout == L_DOCKAREA) {
410                 child->rect.x = x;
411                 child->rect.y = y;
412                 child->rect.width = rect.width;
413                 child->rect.height = child->geometry.height;
414
415                 child->deco_rect.x = 0;
416                 child->deco_rect.y = 0;
417                 child->deco_rect.width = 0;
418                 child->deco_rect.height = 0;
419                 y += child->rect.height;
420             }
421
422             DLOG("child at (%d, %d) with (%d x %d)\n",
423                  child->rect.x, child->rect.y, child->rect.width, child->rect.height);
424             x_raise_con(child);
425             render_con(child, false);
426             i++;
427         }
428
429         /* in a stacking or tabbed container, we ensure the focused client is raised */
430         if (con->layout == L_STACKED || con->layout == L_TABBED) {
431             TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused)
432             x_raise_con(child);
433             if ((child = TAILQ_FIRST(&(con->focus_head)))) {
434                 /* By rendering the stacked container again, we handle the case
435              * that we have a non-leaf-container inside the stack. In that
436              * case, the children of the non-leaf-container need to be raised
437              * aswell. */
438                 render_con(child, false);
439             }
440
441             if (children != 1)
442                 /* Raise the stack con itself. This will put the stack decoration on
443              * top of every stack window. That way, when a new window is opened in
444              * the stack, the old window will not obscure part of the decoration
445              * (it’s unmapped afterwards). */
446                 x_raise_con(con);
447         }
448     }
449 }