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1 /*
2  *  (C) Copyright 2010
3  *  NVIDIA Corporation <www.nvidia.com>
4  *
5  * SPDX-License-Identifier:     GPL-2.0+
6  */
7
8 #ifndef __ASM_ARCH_TEGRA_DISPLAY_H
9 #define __ASM_ARCH_TEGRA_DISPLAY_H
10
11 #include <asm/arch-tegra/dc.h>
12
13 /* This holds information about a window which can be displayed */
14 struct disp_ctl_win {
15         enum win_color_depth_id fmt;    /* Color depth/format */
16         unsigned        bpp;            /* Bits per pixel */
17         phys_addr_t     phys_addr;      /* Physical address in memory */
18         unsigned        x;              /* Horizontal address offset (bytes) */
19         unsigned        y;              /* Veritical address offset (bytes) */
20         unsigned        w;              /* Width of source window */
21         unsigned        h;              /* Height of source window */
22         unsigned        stride;         /* Number of bytes per line */
23         unsigned        out_x;          /* Left edge of output window (col) */
24         unsigned        out_y;          /* Top edge of output window (row) */
25         unsigned        out_w;          /* Width of output window in pixels */
26         unsigned        out_h;          /* Height of output window in pixels */
27 };
28
29 #endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/