*
* Kern Sibbald, April MMII
*
- * Version $Id$
*/
#include "bacula.h"
static bool volstatuscmd(UAContext *ua, const char *cmd);
static bool mediatypescmd(UAContext *ua, const char *cmd);
static bool locationscmd(UAContext *ua, const char *cmd);
+static bool mediacmd(UAContext *ua, const char *cmd);
+static bool aopcmd(UAContext *ua, const char *cmd);
static bool dot_bvfs_lsdirs(UAContext *ua, const char *cmd);
static bool dot_bvfs_lsfiles(UAContext *ua, const char *cmd);
{ NT_(".status"), dot_status_cmd, NULL, false},
{ NT_(".storage"), storagecmd, NULL, true},
{ NT_(".volstatus"), volstatuscmd, NULL, true},
+ { NT_(".media"), mediacmd, NULL, true},
{ NT_(".mediatypes"), mediatypescmd, NULL, true},
{ NT_(".locations"), locationscmd, NULL, true},
+ { NT_(".actiononpurge"),aopcmd, NULL, true},
{ NT_(".bvfs_lsdirs"), dot_bvfs_lsdirs, NULL, true},
{ NT_(".bvfs_lsfiles"),dot_bvfs_lsfiles,NULL, true},
{ NT_(".bvfs_update"), dot_bvfs_update, NULL, true},
memset(&statp, 0, sizeof(struct stat));
decode_stat(lstat, &statp, &LinkFI);
- Dmsg1(0, "type=%s\n", row[0]);
+ Dmsg1(100, "type=%s\n", row[0]);
if (bvfs_is_dir(row)) {
char *path = bvfs_basename_dir(row[BVFS_Name]);
ua->send_msg("%s\t0\t%s\t%s\t%s\t%s\n", row[BVFS_PathId], fileid,
#endif
+/*
+ * Can use an argument to filter on JobType
+ * .jobs [type=B]
+ */
static bool jobscmd(UAContext *ua, const char *cmd)
{
JOB *job;
+ uint32_t type = 0;
+ int pos;
+ if ((pos = find_arg_with_value(ua, "type")) >= 0) {
+ type = ua->argv[pos][0];
+ }
LockRes();
foreach_res(job, R_JOB) {
- if (acl_access_ok(ua, Job_ACL, job->name())) {
- ua->send_msg("%s\n", job->name());
+ if (!type || type == job->JobType) {
+ if (acl_access_ok(ua, Job_ACL, job->name())) {
+ ua->send_msg("%s\n", job->name());
+ }
}
}
UnlockRes();
return true;
}
+static bool aopcmd(UAContext *ua, const char *cmd)
+{
+ ua->send_msg("None\n");
+ ua->send_msg("Truncate\n");
+ return true;
+}
static bool typescmd(UAContext *ua, const char *cmd)
{
return true;
}
-
/*
* If this command is called, it tells the director that we
* are a program that wants a sort of API, and hence,
return true;
}
+static bool mediacmd(UAContext *ua, const char *cmd)
+{
+ if (!open_client_db(ua)) {
+ return true;
+ }
+ if (!db_sql_query(ua->db,
+ "SELECT DISTINCT Media.VolumeName FROM Media ORDER BY VolumeName",
+ one_handler, (void *)ua))
+ {
+ ua->error_msg(_("List Media failed: ERR=%s\n"), db_strerror(ua->db));
+ }
+ return true;
+}
+
static bool locationscmd(UAContext *ua, const char *cmd)
{
if (!open_client_db(ua)) {
ua->send_msg("max_vol_bytes=%s", edit_uint64(pool->MaxVolBytes, ed1));
ua->send_msg("auto_prune=%d", pool->AutoPrune);
ua->send_msg("recycle=%d", pool->Recycle);
+ ua->send_msg("file_retention=%s", edit_uint64(pool->FileRetention, ed1));
+ ua->send_msg("job_retention=%s", edit_uint64(pool->JobRetention, ed1));
}
}
return true;