* resource with the routine to process the record
* information.
*/
-static struct res_items dir_items[] = {
+static RES_ITEM dir_items[] = {
{"name", store_name, ITEM(dir_res.hdr.name), 0, ITEM_REQUIRED, 0},
{"description", store_str, ITEM(dir_res.hdr.desc), 0, 0, 0},
{"dirport", store_int, ITEM(dir_res.DIRport), 0, ITEM_DEFAULT, 9101},
{NULL, NULL, NULL, 0, 0, 0}
};
-static struct res_items con_items[] = {
+static RES_ITEM con_items[] = {
{"name", store_name, ITEM(con_res.hdr.name), 0, ITEM_REQUIRED, 0},
{"description", store_str, ITEM(con_res.hdr.desc), 0, 0, 0},
{"password", store_password, ITEM(con_res.password), 0, ITEM_REQUIRED, 0},
{NULL, NULL, NULL, 0, 0, 0}
};
-static struct res_items con_font_items[] = {
+static RES_ITEM con_font_items[] = {
{"name", store_name, ITEM(con_font.hdr.name), 0, ITEM_REQUIRED, 0},
{"description", store_str, ITEM(con_font.hdr.desc), 0, 0, 0},
{"font", store_str, ITEM(con_font.fontface), 0, 0, 0},
* This is the master resource definition.
* It must have one item for each of the resources.
*/
-struct s_res resources[] = {
+RES_TABLE resources[] = {
{"director", dir_items, R_DIRECTOR, NULL},
{"console", con_items, R_CONSOLE, NULL},
{"consolefont", con_font_items, R_CONSOLE_FONT, NULL},
* resource chain is traversed. Mainly we worry about freeing
* allocated strings (names).
*/
-void free_resource(int type)
+void free_resource(RES *sres, int type)
{
- URES *res;
RES *nres;
- int rindex = type - r_first;
-
- res = (URES *)resources[rindex].res_head;
+ URES *res = (URES *)sres;
if (res == NULL)
return;
}
/* Common stuff again -- free the resource, recurse to next one */
free(res);
- resources[rindex].res_head = nres;
if (nres) {
- free_resource(type);
+ free_resource(nres, type);
}
}
* the resource. If this is pass 2, we update any resource
* pointers (currently only in the Job resource).
*/
-void save_resource(int type, struct res_items *items, int pass)
+void save_resource(int type, RES_ITEM *items, int pass)
{
URES *res;
int rindex = type - r_first;