*/
-struct res_items; /* Declare forward referenced structure */
-typedef void (MSG_RES_HANDLER)(LEX *lc, struct res_items *item, int index, int pass);
+struct RES_ITEM; /* Declare forward referenced structure */
+typedef void (MSG_RES_HANDLER)(LEX *lc, RES_ITEM *item, int index, int pass);
/* This is the structure that defines
* the record types (items) permitted within each
* resource. It is used to define the configuration
* tables.
*/
-struct res_items {
- char *name; /* Resource name i.e. Director, ... */
- MSG_RES_HANDLER *handler; /* Routine storing the resource item */
- void **value; /* Where to store the item */
- int code; /* item code/additional info */
- int flags; /* flags: default, required, ... */
- int default_value; /* default value */
+struct RES_ITEM {
+ const char *name; /* Resource name i.e. Director, ... */
+ MSG_RES_HANDLER *handler; /* Routine storing the resource item */
+ void **value; /* Where to store the item */
+ int code; /* item code/additional info */
+ int flags; /* flags: default, required, ... */
+ int default_value; /* default value */
};
/* For storing name_addr items in res_items table */
#define ITEM(x) ((void **)&res_all.x)
-#define MAX_RES_ITEMS 50 /* maximum resource items per RES */
+#define MAX_RES_ITEMS 50 /* maximum resource items per RES */
/* This is the universal header that is
* at the beginning of every resource
* record.
*/
struct RES {
- RES *next; /* pointer to next resource of this type */
- char *name; /* resource name */
- char *desc; /* resource description */
- int rcode; /* resource id or type */
- int refcnt; /* reference count for releasing */
+ RES *next; /* pointer to next resource of this type */
+ char *name; /* resource name */
+ char *desc; /* resource description */
+ int rcode; /* resource id or type */
+ int refcnt; /* reference count for releasing */
char item_present[MAX_RES_ITEMS]; /* set if item is present in conf file */
};
* This is the structure that defines the
* resources that are available to this daemon.
*/
-struct s_res {
- char *name; /* resource name */
- struct res_items *items; /* list of resource keywords */
- int rcode; /* code if needed */
- RES *res_head; /* where to store it */
+struct RES_TABLE {
+ const char *name; /* resource name */
+ RES_ITEM *items; /* list of resource keywords */
+ int rcode; /* code if needed */
};
/* Common Resource definitions */
-#define MAX_RES_NAME_LENGTH MAX_NAME_LENGTH-1 /* maximum resource name length */
+#define MAX_RES_NAME_LENGTH MAX_NAME_LENGTH-1 /* maximum resource name length */
-#define ITEM_REQUIRED 0x1 /* item required */
-#define ITEM_DEFAULT 0x2 /* default supplied */
+#define ITEM_REQUIRED 0x1 /* item required */
+#define ITEM_DEFAULT 0x2 /* default supplied */
#define ITEM_NO_EQUALS 0x4 /* Don't scan = after name */
/* Message Resource */
struct MSGS {
- RES hdr;
- char *mail_cmd; /* mail command */
- char *operator_cmd; /* Operator command */
- DEST *dest_chain; /* chain of destinations */
+ RES hdr;
+ char *mail_cmd; /* mail command */
+ char *operator_cmd; /* Operator command */
+ DEST *dest_chain; /* chain of destinations */
char send_msg[nbytes_for_bits(M_MAX+1)]; /* bit array of types */
};
/* Configuration routines */
-void parse_config(char *cf);
-void free_config_resources(void);
+int parse_config(const char *cf, int exit_on_error = 1);
+void free_config_resources(void);
+RES **save_config_resources(void);
+RES **new_res_head();
+
/* Resource routines */
RES *GetResWithName(int rcode, char *name);
RES *GetNextRes(int rcode, RES *res);
-void LockRes(void);
-void UnlockRes(void);
-void dump_resource(int type, RES *res, void sendmsg(void *sock, char *fmt, ...), void *sock);
-void free_resource(int type);
-void init_resource(int type, struct res_items *item);
-void save_resource(int type, struct res_items *item, int pass);
-char *res_to_str(int rcode);
+void b_LockRes(const char *file, int line);
+void b_UnlockRes(const char *file, int line);
+void dump_resource(int type, RES *res, void sendmsg(void *sock, const char *fmt, ...), void *sock);
+void free_resource(RES *res, int type);
+void init_resource(int type, RES_ITEM *item);
+void save_resource(int type, RES_ITEM *item, int pass);
+const char *res_to_str(int rcode);
+
/* Loop through each resource of type, returning in var */
#define foreach_res(var, type) \
- for((var)=NULL; (((void *)(var))=GetNextRes((type), (RES *)var));)
-
-
-
-void store_str(LEX *lc, struct res_items *item, int index, int pass);
-void store_dir(LEX *lc, struct res_items *item, int index, int pass);
-void store_password(LEX *lc, struct res_items *item, int index, int pass);
-void store_name(LEX *lc, struct res_items *item, int index, int pass);
-void store_strname(LEX *lc, struct res_items *item, int index, int pass);
-void store_res(LEX *lc, struct res_items *item, int index, int pass);
-void store_int(LEX *lc, struct res_items *item, int index, int pass);
-void store_pint(LEX *lc, struct res_items *item, int index, int pass);
-void store_msgs(LEX *lc, struct res_items *item, int index, int pass);
-void store_int64(LEX *lc, struct res_items *item, int index, int pass);
-void store_yesno(LEX *lc, struct res_items *item, int index, int pass);
-void store_time(LEX *lc, struct res_items *item, int index, int pass);
-void store_size(LEX *lc, struct res_items *item, int index, int pass);
-void store_defs(LEX *lc, struct res_items *item, int index, int pass);
+ for(var=NULL; (*((void **)&(var))=(void *)GetNextRes((type), (RES *)var));)
+
+#ifdef the_old_way
+#define foreach_res(var, type) \
+ for((var)=NULL; (((void *)(var))=GetNextRes((type), (RES *)var));)
+#endif
+
+
+void store_str(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_dir(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_password(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_name(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_strname(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_res(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_alist_res(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_int(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_pint(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_msgs(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_int64(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_yesno(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_time(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_size(LEX *lc, RES_ITEM *item, int index, int pass);
+void store_defs(LEX *lc, RES_ITEM *item, int index, int pass);