void set_short_block() { state |= ST_SHORT; };
void set_freespace_ok() { state |= ST_FREESPACE_OK; }
void set_part_spooled(int val) { if (val) state |= ST_PART_SPOOLED; \
- else state &= ~ST_PART_SPOOLED; };
+ else state &= ~ST_PART_SPOOLED;
+ };
void set_mounted(int val) { if (val) state |= ST_MOUNTED; \
else state &= ~ST_MOUNTED; };
void clear_append() { state &= ~ST_APPEND; };