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Imported Upstream version 3.0.0
[glabels] / src / label-object.c
1 /*
2  *  label-object.c
3  *  Copyright (C) 2001-2009  Jim Evins <evins@snaught.com>.
4  *
5  *  This file is part of gLabels.
6  *
7  *  gLabels is free software: you can redistribute it and/or modify
8  *  it under the terms of the GNU General Public License as published by
9  *  the Free Software Foundation, either version 3 of the License, or
10  *  (at your option) any later version.
11  *
12  *  gLabels is distributed in the hope that it will be useful,
13  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  *  GNU General Public License for more details.
16  *
17  *  You should have received a copy of the GNU General Public License
18  *  along with gLabels.  If not, see <http://www.gnu.org/licenses/>.
19  */
20
21 #include <config.h>
22
23 #include "label-object.h"
24
25 #include <glib/gi18n.h>
26 #include <glib.h>
27 #include <math.h>
28
29 #include "marshal.h"
30
31 #include "debug.h"
32
33
34 /*========================================================*/
35 /* Private defines.                                       */
36 /*========================================================*/
37
38 #define DEFAULT_SHADOW_X_OFFSET (3.6)
39 #define DEFAULT_SHADOW_Y_OFFSET (3.6)
40 #define DEFAULT_SHADOW_COLOR    GL_COLOR_BLACK
41 #define DEFAULT_SHADOW_OPACITY  (0.5)
42
43 #define HANDLE_FILL_RGBA_ARGS      0.0,   0.75,  0.0,   0.4
44 #define HANDLE_OUTLINE_RGBA_ARGS   0.0,   0.0,   0.0,   0.8
45
46 #define HANDLE_OUTLINE_WIDTH_PIXELS   1.0
47 #define HANDLE_PIXELS 7
48
49
50 /*========================================================*/
51 /* Private types.                                         */
52 /*========================================================*/
53
54 struct _glLabelObjectPrivate {
55
56         gchar             *name;
57
58         gboolean           selected_flag;
59         glLabel           *parent;
60
61         gdouble            x, y;
62         gdouble            w, h;
63         cairo_matrix_t     matrix;
64
65         gdouble            aspect_ratio;
66
67         gboolean           shadow_state;
68         gdouble            shadow_x;
69         gdouble            shadow_y;
70         glColorNode       *shadow_color_node;
71         gdouble            shadow_opacity;
72 };
73
74 enum {
75         CHANGED,
76         MOVED,
77         LAST_SIGNAL
78 };
79
80
81 /*========================================================*/
82 /* Private globals.                                       */
83 /*========================================================*/
84
85 static guint instance = 0;
86
87 static guint signals[LAST_SIGNAL] = {0};
88
89
90 /*========================================================*/
91 /* Private function prototypes.                           */
92 /*========================================================*/
93
94 static void     gl_label_object_finalize  (GObject            *object);
95
96 static void     set_size                  (glLabelObject      *object,
97                                            gdouble             w,
98                                            gdouble             h,
99                                            gboolean            checkpoint);
100
101
102 /*****************************************************************************/
103 /* Boilerplate object stuff.                                                 */
104 /*****************************************************************************/
105 G_DEFINE_TYPE (glLabelObject, gl_label_object, G_TYPE_OBJECT)
106
107
108 static void
109 gl_label_object_class_init (glLabelObjectClass *class)
110 {
111         GObjectClass       *object_class = G_OBJECT_CLASS (class);
112
113         gl_debug (DEBUG_LABEL, "START");
114
115         gl_label_object_parent_class = g_type_class_peek_parent (class);
116
117         object_class->finalize = gl_label_object_finalize;
118
119         class->set_size     = set_size;
120         class->draw_handles = gl_label_object_draw_handles_box; /* Default style */
121         class->handle_at    = gl_label_object_box_handle_at;    /* Default style */
122
123         signals[CHANGED] =
124                 g_signal_new ("changed",
125                               G_OBJECT_CLASS_TYPE (object_class),
126                               G_SIGNAL_RUN_LAST,
127                               G_STRUCT_OFFSET (glLabelObjectClass, changed),
128                               NULL, NULL,
129                               gl_marshal_VOID__VOID,
130                               G_TYPE_NONE,
131                               0);
132
133         signals[MOVED] =
134                 g_signal_new ("moved",
135                               G_OBJECT_CLASS_TYPE (object_class),
136                               G_SIGNAL_RUN_LAST,
137                               G_STRUCT_OFFSET (glLabelObjectClass, moved),
138                               NULL, NULL,
139                               gl_marshal_VOID__VOID,
140                               G_TYPE_NONE,
141                               0);
142
143         gl_debug (DEBUG_LABEL, "END");
144 }
145
146
147 static void
148 gl_label_object_init (glLabelObject *object)
149 {
150         gl_debug (DEBUG_LABEL, "START");
151
152         object->priv = g_new0 (glLabelObjectPrivate, 1);
153
154         object->priv->name = g_strdup_printf ("object%d", instance++);
155
156         cairo_matrix_init_identity (&object->priv->matrix);
157
158         object->priv->shadow_state = FALSE;
159         object->priv->shadow_x = DEFAULT_SHADOW_X_OFFSET;
160         object->priv->shadow_y = DEFAULT_SHADOW_Y_OFFSET;
161         object->priv->shadow_color_node = gl_color_node_new_default ();
162         object->priv->shadow_color_node->color = DEFAULT_SHADOW_COLOR;
163         object->priv->shadow_opacity = DEFAULT_SHADOW_OPACITY;
164
165         gl_debug (DEBUG_LABEL, "END");
166 }
167
168
169 static void
170 gl_label_object_finalize (GObject *object)
171 {
172         glLabelObject *label_object = GL_LABEL_OBJECT (object);
173
174         gl_debug (DEBUG_LABEL, "START");
175
176         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
177
178         g_free (label_object->priv->name);
179         g_free (label_object->priv);
180
181         G_OBJECT_CLASS (gl_label_object_parent_class)->finalize (object);
182
183         gl_debug (DEBUG_LABEL, "END");
184 }
185
186
187 /*****************************************************************************/
188 /* New label object.                                                         */
189 /*****************************************************************************/
190 GObject *
191 gl_label_object_new (glLabel *label)
192 {
193         glLabelObject *object;
194
195         gl_debug (DEBUG_LABEL, "START");
196
197         object = g_object_new (gl_label_object_get_type(), NULL);
198
199         gl_label_object_set_parent (object, label);
200
201         gl_debug (DEBUG_LABEL, "END");
202
203         return G_OBJECT (object);
204 }
205
206
207 /*****************************************************************************/
208 /* Duplicate object.                                                         */
209 /*****************************************************************************/
210 glLabelObject *
211 gl_label_object_dup (glLabelObject *src_object,
212                      glLabel       *label)
213 {
214         glLabelObject    *dst_object;
215         gdouble           x, y, w, h;
216         cairo_matrix_t    matrix;
217         gboolean          shadow_state;
218         gdouble           shadow_x, shadow_y;
219         glColorNode      *shadow_color_node;
220         gdouble           shadow_opacity;
221
222         gl_debug (DEBUG_LABEL, "START");
223
224         g_return_val_if_fail (src_object && GL_IS_LABEL_OBJECT (src_object), NULL);
225
226         dst_object = g_object_new (G_OBJECT_TYPE(src_object), NULL);
227
228         gl_label_object_set_parent (dst_object, label);
229         dst_object->priv->selected_flag = src_object->priv->selected_flag;
230
231         gl_label_object_get_position      (src_object, &x, &y);
232         gl_label_object_get_raw_size      (src_object, &w, &h);
233         gl_label_object_get_matrix        (src_object, &matrix);
234         gl_label_object_get_shadow_offset (src_object, &shadow_x, &shadow_y);
235         shadow_color_node = gl_label_object_get_shadow_color   (src_object);
236         shadow_opacity    = gl_label_object_get_shadow_opacity (src_object);
237         shadow_state      = gl_label_object_get_shadow_state   (src_object);
238
239         gl_label_object_set_position (dst_object, x, y, FALSE);
240         gl_label_object_set_raw_size (dst_object, w, h, FALSE);
241         gl_label_object_set_matrix   (dst_object, &matrix);
242         gl_label_object_set_shadow_offset  (dst_object, shadow_x, shadow_y, FALSE);
243         gl_label_object_set_shadow_color   (dst_object, shadow_color_node, FALSE);
244         gl_label_object_set_shadow_opacity (dst_object, shadow_opacity, FALSE);
245         gl_label_object_set_shadow_state   (dst_object, shadow_state, FALSE);
246
247         gl_color_node_free (&shadow_color_node);
248
249         if ( GL_LABEL_OBJECT_GET_CLASS(src_object)->copy != NULL )
250         {
251                 /* We have an object specific method, use it */
252                 GL_LABEL_OBJECT_GET_CLASS(src_object)->copy (dst_object, src_object);
253         }
254
255         gl_debug (DEBUG_LABEL, "END");
256
257         return dst_object;
258 }
259
260
261 /*****************************************************************************/
262 /* Emit "changed" signal (for derived objects).                              */
263 /*****************************************************************************/
264 void
265 gl_label_object_emit_changed (glLabelObject *object)
266 {
267         gl_debug (DEBUG_LABEL, "START");
268
269         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
270
271         g_signal_emit (G_OBJECT(object), signals[CHANGED], 0);
272
273         gl_debug (DEBUG_LABEL, "END");
274 }
275
276
277 /*****************************************************************************/
278 /* Set parent label of object.                                               */
279 /*****************************************************************************/
280 void
281 gl_label_object_set_parent (glLabelObject *object,
282                             glLabel       *label)
283 {
284         gl_debug (DEBUG_LABEL, "START");
285
286         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
287         g_return_if_fail (label && GL_IS_LABEL (label));
288
289         object->priv->parent = label;
290 }
291
292
293 /*****************************************************************************/
294 /* Get parent label of object.                                               */
295 /*****************************************************************************/
296 glLabel *
297 gl_label_object_get_parent (glLabelObject *object)
298 {
299         gl_debug (DEBUG_LABEL, "START");
300
301         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), NULL);
302
303         gl_debug (DEBUG_LABEL, "END");
304
305         return object->priv->parent;
306 }
307
308
309 /*****************************************************************************/
310 /* Select object.                                                            */
311 /*****************************************************************************/
312 void
313 gl_label_object_select (glLabelObject     *object)
314 {
315         object->priv->selected_flag = TRUE;
316 }
317
318
319 /*****************************************************************************/
320 /* Unselect object.                                                          */
321 /*****************************************************************************/
322 void
323 gl_label_object_unselect (glLabelObject     *object)
324 {
325         object->priv->selected_flag = FALSE;
326 }
327
328
329 /*****************************************************************************/
330 /* Is object selected?                                                       */
331 /*****************************************************************************/
332 gboolean
333 gl_label_object_is_selected (glLabelObject     *object)
334 {
335         return object->priv->selected_flag;
336 }
337
338
339 /*****************************************************************************/
340 /* Set name of object.                                                       */
341 /*****************************************************************************/
342 void    
343 gl_label_object_set_name (glLabelObject *object,
344                           gchar         *name)
345 {
346         gl_debug (DEBUG_LABEL, "START");
347
348         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
349
350         g_free(object->priv->name);
351         object->priv->name = name;
352
353         gl_label_object_emit_changed (object);
354
355         gl_debug (DEBUG_LABEL, "END");
356 }
357
358
359 /*****************************************************************************/
360 /* Get name of object.                                                       */
361 /*****************************************************************************/
362 gchar *
363 gl_label_object_get_name (glLabelObject *object)
364 {
365         gl_debug (DEBUG_LABEL, "START");
366
367         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), NULL);
368
369         gl_debug (DEBUG_LABEL, "END");
370
371         return g_strdup(object->priv->name);
372 }
373
374
375 /*****************************************************************************/
376 /* Set position of object.                                                   */
377 /*****************************************************************************/
378 void    
379 gl_label_object_set_position (glLabelObject *object,
380                               gdouble        x,
381                               gdouble        y,
382                               gboolean       checkpoint)
383 {
384         gdouble  dx, dy;
385
386         gl_debug (DEBUG_LABEL, "START");
387
388         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
389
390         if ( (x != object->priv->x) || (y != object->priv->y) )
391         {
392                 if ( checkpoint )
393                 {
394                         gl_label_checkpoint (object->priv->parent, _("Move"));
395                 }
396
397                 dx = x - object->priv->x;
398                 dy = y - object->priv->y;
399
400                 object->priv->x = x;
401                 object->priv->y = y;
402
403                 g_signal_emit (G_OBJECT(object), signals[MOVED], 0);
404
405         }
406
407         gl_debug (DEBUG_LABEL, "END");
408 }
409
410
411 /*****************************************************************************/
412 /* Set position of object relative to old position.                          */
413 /*****************************************************************************/
414 void    
415 gl_label_object_set_position_relative (glLabelObject *object,
416                                        gdouble        dx,
417                                        gdouble        dy,
418                                        gboolean       checkpoint)
419 {
420         gl_debug (DEBUG_LABEL, "START");
421
422         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
423
424         if ( (dx != 0.0) || (dy != 0.0) )
425         {
426                 if ( checkpoint )
427                 {
428                         gl_label_checkpoint (object->priv->parent, _("Move"));
429                 }
430
431                 object->priv->x += dx;
432                 object->priv->y += dy;
433
434                 gl_debug (DEBUG_LABEL, "       x = %f, y= %f",
435                           object->priv->x,
436                           object->priv->y);
437
438                 g_signal_emit (G_OBJECT(object), signals[MOVED], 0);
439         }
440
441         gl_debug (DEBUG_LABEL, "END");
442 }
443
444
445 /*****************************************************************************/
446 /* Get position of object.                                                   */
447 /*****************************************************************************/
448 void
449 gl_label_object_get_position (glLabelObject *object,
450                               gdouble       *x,
451                               gdouble       *y)
452 {
453         gl_debug (DEBUG_LABEL, "START");
454
455         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
456
457         *x = object->priv->x;
458         *y = object->priv->y;
459
460         gl_debug (DEBUG_LABEL, "END");
461 }
462
463
464 /*---------------------------------------------------------------------------*/
465 /* PRIVATE.  Default set size method.                                        */
466 /*---------------------------------------------------------------------------*/
467 static void
468 set_size (glLabelObject *object,
469           gdouble        w,
470           gdouble        h,
471           gboolean       checkpoint)
472 {
473         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
474
475         if ( (object->priv->w != w) || (object->priv->h != h) )
476         {
477                 if ( checkpoint )
478                 {
479                         gl_label_checkpoint (object->priv->parent, _("Resize"));
480                 }
481
482                 object->priv->w = w;
483                 object->priv->h = h;
484
485                 gl_label_object_emit_changed (object);
486         }
487 }
488
489
490 /*****************************************************************************/
491 /* Set size of object.                                                       */
492 /*****************************************************************************/
493 void    
494 gl_label_object_set_size (glLabelObject *object,
495                           gdouble        w,
496                           gdouble        h,
497                           gboolean       checkpoint)
498 {
499         gl_debug (DEBUG_LABEL, "START");
500
501         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
502
503         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_size != NULL )
504         {
505                 /* We have an object specific method, use it */
506                 GL_LABEL_OBJECT_GET_CLASS(object)->set_size (object, w, h, checkpoint);
507
508                 object->priv->aspect_ratio = h / w;
509         }
510
511         gl_debug (DEBUG_LABEL, "END");
512 }
513
514
515 /*****************************************************************************/
516 /* Set raw size of object.                                                   */
517 /*****************************************************************************/
518 void
519 gl_label_object_set_raw_size (glLabelObject *object,
520                               gdouble        w,
521                               gdouble        h,
522                               gboolean       checkpoint)
523 {
524         gl_debug (DEBUG_LABEL, "START");
525
526         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
527
528         set_size (object, w, h, checkpoint);
529         object->priv->aspect_ratio = h / w;
530
531         gl_debug (DEBUG_LABEL, "END");
532 }
533
534
535 /*****************************************************************************/
536 /* Set size of object honoring current aspect ratio.                         */
537 /*****************************************************************************/
538 void    
539 gl_label_object_set_size_honor_aspect (glLabelObject *object,
540                                        gdouble        w,
541                                        gdouble        h,
542                                        gboolean       checkpoint)
543 {
544         gl_debug (DEBUG_LABEL, "START");
545
546         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
547
548         if ( h > w*object->priv->aspect_ratio )
549         {
550                 h = w * object->priv->aspect_ratio;
551         }
552         else
553         {
554                 w = h / object->priv->aspect_ratio;
555         }
556
557         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_size != NULL )
558         {
559                 /* We have an object specific method, use it */
560                 GL_LABEL_OBJECT_GET_CLASS(object)->set_size (object, w, h, checkpoint);
561         }
562
563         gl_debug (DEBUG_LABEL, "END");
564 }
565
566
567 /*****************************************************************************/
568 /* Get raw size method (don't let object content adjust size).               */
569 /*****************************************************************************/
570 void
571 gl_label_object_get_raw_size (glLabelObject *object,
572                               gdouble       *w,
573                               gdouble       *h)
574 {
575         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
576
577         *w = object->priv->w;
578         *h = object->priv->h;
579 }
580
581
582 /*****************************************************************************/
583 /* Get size of object.                                                       */
584 /*****************************************************************************/
585 void
586 gl_label_object_get_size (glLabelObject *object,
587                           gdouble       *w,
588                           gdouble       *h)
589 {
590         gl_debug (DEBUG_LABEL, "START");
591
592         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
593
594         if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_size != NULL )
595         {
596                 /* We have an object specific method, use it */
597                 GL_LABEL_OBJECT_GET_CLASS(object)->get_size (object, w, h);
598         }
599         else
600         {
601                 gl_label_object_get_raw_size (object, w, h);
602         }
603
604         gl_debug (DEBUG_LABEL, "END");
605 }
606
607
608 /*****************************************************************************/
609 /* Get extent of object.                                                     */
610 /*****************************************************************************/
611 void
612 gl_label_object_get_extent (glLabelObject *object,
613                             glLabelRegion *region)
614 {
615         gdouble        w, h;
616         gdouble        line_w;
617         gdouble        xa1, ya1, xa2, ya2, xa3, ya3, xa4, ya4;
618         cairo_matrix_t matrix;
619
620         gl_debug (DEBUG_LABEL, "START");
621
622         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
623
624         gl_label_object_get_size (object, &w, &h);
625         line_w = gl_label_object_get_line_width (object);
626
627         /* setup untransformed corners of bounding box, account for line width */
628         xa1 =   - line_w/2;
629         ya1 =   - line_w/2;
630         xa2 = w + line_w/2;
631         ya2 =   - line_w/2;
632         xa3 = w + line_w/2;
633         ya3 = h + line_w/2;
634         xa4 =   - line_w/2;
635         ya4 = h + line_w/2;
636
637         /* transform these points */
638         gl_label_object_get_matrix (object, &matrix);
639         cairo_matrix_transform_point (&matrix, &xa1, &ya1);
640         cairo_matrix_transform_point (&matrix, &xa2, &ya2);
641         cairo_matrix_transform_point (&matrix, &xa3, &ya3);
642         cairo_matrix_transform_point (&matrix, &xa4, &ya4);
643
644         /* now find the maximum extent of these points in x and y */
645         region->x1 = MIN (xa1, MIN (xa2, MIN (xa3, xa4))) + object->priv->x;
646         region->y1 = MIN (ya1, MIN (ya2, MIN (ya3, ya4))) + object->priv->y;
647         region->x2 = MAX (xa1, MAX (xa2, MAX (xa3, xa4))) + object->priv->x;
648         region->y2 = MAX (ya1, MAX (ya2, MAX (ya3, ya4))) + object->priv->y;
649
650         gl_debug (DEBUG_LABEL, "END");
651 }
652
653
654 /*****************************************************************************/
655 /* Can text properties be set for this object?                               */
656 /*****************************************************************************/
657 gboolean
658 gl_label_object_can_text (glLabelObject     *object)
659 {
660         gl_debug (DEBUG_LABEL, "");
661
662         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), FALSE);
663
664         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_font_family != NULL )
665         {
666                 return TRUE;
667         }
668         else
669         {
670                 return FALSE;
671         }
672 }
673
674
675 /*****************************************************************************/
676 /* Set font family for all text contained in object.                         */
677 /*****************************************************************************/
678 void    
679 gl_label_object_set_font_family (glLabelObject     *object,
680                                  const gchar       *font_family,
681                                  gboolean           checkpoint)
682 {
683         gl_debug (DEBUG_LABEL, "START");
684
685         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
686
687         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_font_family != NULL )
688         {
689                 /* We have an object specific method, use it */
690                 GL_LABEL_OBJECT_GET_CLASS(object)->set_font_family (object, font_family, checkpoint);
691         }
692
693         gl_debug (DEBUG_LABEL, "END");
694 }
695
696
697 /****************************************************************************/
698 /* Set font size for all text contained in object.                          */
699 /****************************************************************************/
700 void    
701 gl_label_object_set_font_size (glLabelObject     *object,
702                                gdouble            font_size,
703                                gboolean           checkpoint)
704 {
705         gl_debug (DEBUG_LABEL, "START");
706
707         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
708
709         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_font_size != NULL )
710         {
711                 /* We have an object specific method, use it */
712                 GL_LABEL_OBJECT_GET_CLASS(object)->set_font_size (object, font_size, checkpoint);
713         }
714
715         gl_debug (DEBUG_LABEL, "END");
716 }
717
718
719 /****************************************************************************/
720 /* Set font weight for all text contained in object.                        */
721 /****************************************************************************/
722 void    
723 gl_label_object_set_font_weight (glLabelObject     *object,
724                                  PangoWeight        font_weight,
725                                  gboolean           checkpoint)
726 {
727         gl_debug (DEBUG_LABEL, "START");
728
729         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
730
731         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_font_weight != NULL )
732         {
733                 /* We have an object specific method, use it */
734                 GL_LABEL_OBJECT_GET_CLASS(object)->set_font_weight (object, font_weight, checkpoint);
735         }
736
737         gl_debug (DEBUG_LABEL, "END");
738 }
739
740
741 /****************************************************************************/
742 /* Set font italic flag for all text contained in object.                   */
743 /****************************************************************************/
744 void    
745 gl_label_object_set_font_italic_flag (glLabelObject     *object,
746                                       gboolean           font_italic_flag,
747                                       gboolean           checkpoint)
748 {
749         gl_debug (DEBUG_LABEL, "START");
750
751         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
752
753         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_font_italic_flag != NULL )
754         {
755                 /* We have an object specific method, use it */
756                 GL_LABEL_OBJECT_GET_CLASS(object)->set_font_italic_flag (object, font_italic_flag, checkpoint);
757         }
758
759         gl_debug (DEBUG_LABEL, "END");
760 }
761
762
763 /****************************************************************************/
764 /* Set text alignment for all text contained in object.                     */
765 /****************************************************************************/
766 void    
767 gl_label_object_set_text_alignment (glLabelObject     *object,
768                                     PangoAlignment     text_alignment,
769                                     gboolean           checkpoint)
770 {
771         gl_debug (DEBUG_LABEL, "START");
772
773         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
774
775         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_text_alignment != NULL )
776         {
777                 /* We have an object specific method, use it */
778                 GL_LABEL_OBJECT_GET_CLASS(object)->set_text_alignment (object, text_alignment, checkpoint);
779         }
780
781         gl_debug (DEBUG_LABEL, "END");
782 }
783
784
785 /****************************************************************************/
786 /* Set text line spacing for all text contained in object.                  */
787 /****************************************************************************/
788 void    
789 gl_label_object_set_text_line_spacing (glLabelObject     *object,
790                                        gdouble            text_line_spacing,
791                                        gboolean           checkpoint)
792 {
793         gl_debug (DEBUG_LABEL, "START");
794
795         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
796
797         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_text_line_spacing != NULL )
798         {
799                 /* We have an object specific method, use it */
800                 GL_LABEL_OBJECT_GET_CLASS(object)->set_text_line_spacing (object, text_line_spacing, checkpoint);
801         }
802
803         gl_debug (DEBUG_LABEL, "END");
804 }
805
806
807 /****************************************************************************/
808 /* Set text color for all text contained in object.                         */
809 /****************************************************************************/
810 void    
811 gl_label_object_set_text_color (glLabelObject     *object,
812                                 glColorNode       *text_color_node,
813                                 gboolean           checkpoint)
814 {
815         gl_debug (DEBUG_LABEL, "START");
816
817         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
818
819         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_text_color != NULL )
820         {
821                 /* We have an object specific method, use it */
822                 GL_LABEL_OBJECT_GET_CLASS(object)->set_text_color (object, text_color_node, checkpoint);
823         }
824
825         gl_debug (DEBUG_LABEL, "END");
826 }
827
828
829 /*****************************************************************************/
830 /* Get font family for all text contained in object.                         */
831 /*****************************************************************************/
832 gchar *
833 gl_label_object_get_font_family (glLabelObject     *object)
834 {
835         gchar *ret = NULL;
836
837         gl_debug (DEBUG_LABEL, "START");
838
839         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), NULL);
840
841         if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_font_family != NULL )
842         {
843                 /* We have an object specific method, use it */
844                 ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_font_family (object);
845         }
846
847         gl_debug (DEBUG_LABEL, "END");
848
849         return ret;
850 }
851
852
853 /****************************************************************************/
854 /* Get font size for all text contained in object.                          */
855 /****************************************************************************/
856 gdouble
857 gl_label_object_get_font_size (glLabelObject     *object)
858 {
859         gdouble ret = 0.0;
860
861         gl_debug (DEBUG_LABEL, "START");
862
863         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), 0.0);
864
865         if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_font_size != NULL )
866         {
867                 /* We have an object specific method, use it */
868                 ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_font_size (object);
869         }
870
871         gl_debug (DEBUG_LABEL, "END");
872
873         return ret;
874 }
875
876
877 /****************************************************************************/
878 /* Get font weight for all text contained in object.                        */
879 /****************************************************************************/
880 PangoWeight    
881 gl_label_object_get_font_weight (glLabelObject     *object)
882 {
883         PangoWeight     ret = PANGO_WEIGHT_NORMAL;
884
885         gl_debug (DEBUG_LABEL, "START");
886
887         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), PANGO_WEIGHT_NORMAL);
888
889         if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_font_weight != NULL )
890         {
891                 /* We have an object specific method, use it */
892                 ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_font_weight (object);
893         }
894
895         gl_debug (DEBUG_LABEL, "END");
896
897         return ret;
898 }
899
900
901 /****************************************************************************/
902 /* Get font italic flag for all text contained in object.                   */
903 /****************************************************************************/
904 gboolean
905 gl_label_object_get_font_italic_flag (glLabelObject     *object)
906 {
907         gboolean ret = FALSE;
908
909         gl_debug (DEBUG_LABEL, "START");
910
911         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), FALSE);
912
913         if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_font_italic_flag != NULL )
914         {
915                 /* We have an object specific method, use it */
916                 ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_font_italic_flag (object);
917         }
918
919         gl_debug (DEBUG_LABEL, "END");
920
921         return ret;
922 }
923
924
925 /****************************************************************************/
926 /* Get text alignment for all text contained in object.                     */
927 /****************************************************************************/
928 PangoAlignment
929 gl_label_object_get_text_alignment (glLabelObject     *object)
930 {
931         PangoAlignment ret = PANGO_ALIGN_LEFT;
932
933         gl_debug (DEBUG_LABEL, "START");
934
935         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), PANGO_ALIGN_LEFT);
936
937         if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_text_alignment != NULL )
938         {
939                 /* We have an object specific method, use it */
940                 ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_text_alignment (object);
941         }
942
943         gl_debug (DEBUG_LABEL, "END");
944
945         return ret;
946 }
947
948
949 /****************************************************************************/
950 /* Get text line spacing for all text contained in object.                  */
951 /****************************************************************************/
952 gdouble
953 gl_label_object_get_text_line_spacing (glLabelObject     *object)
954 {
955         gdouble ret = 0.0;
956
957         gl_debug (DEBUG_LABEL, "START");
958
959         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), 0.0);
960
961         if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_text_line_spacing != NULL )
962         {
963                 /* We have an object specific method, use it */
964                 ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_text_line_spacing (object);
965         }
966
967         gl_debug (DEBUG_LABEL, "END");
968
969         return ret;
970 }
971
972
973 /****************************************************************************/
974 /* Get text color for all text contained in object.                         */
975 /****************************************************************************/
976 glColorNode*
977 gl_label_object_get_text_color (glLabelObject     *object)
978 {
979         glColorNode *ret = NULL;
980
981         gl_debug (DEBUG_LABEL, "START");
982
983         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), 0);
984
985         if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_text_color != NULL )
986         {
987                 /* We have an object specific method, use it */
988                 ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_text_color (object);
989         }
990
991         gl_debug (DEBUG_LABEL, "END");
992
993         return ret;
994 }
995
996
997 /*****************************************************************************/
998 /* Can fill properties be set for this object?                               */
999 /*****************************************************************************/
1000 gboolean
1001 gl_label_object_can_fill (glLabelObject     *object)
1002 {
1003         gl_debug (DEBUG_LABEL, "");
1004
1005         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), FALSE);
1006
1007         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_fill_color != NULL )
1008         {
1009                 return TRUE;
1010         }
1011         else
1012         {
1013                 return FALSE;
1014         }
1015
1016 }
1017
1018
1019 /****************************************************************************/
1020 /* Set fill color for object.                                               */
1021 /****************************************************************************/
1022 void    
1023 gl_label_object_set_fill_color (glLabelObject     *object,
1024                                 glColorNode       *fill_color_node,
1025                                 gboolean           checkpoint)
1026 {
1027         gl_debug (DEBUG_LABEL, "START");
1028
1029         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1030
1031         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_fill_color != NULL )
1032         {
1033                 /* We have an object specific method, use it */
1034                 GL_LABEL_OBJECT_GET_CLASS(object)->set_fill_color (object, fill_color_node, checkpoint);
1035         }
1036
1037         gl_debug (DEBUG_LABEL, "END");
1038 }
1039
1040
1041 /****************************************************************************/
1042 /* Get fill color for object.                                               */
1043 /****************************************************************************/
1044 glColorNode*
1045 gl_label_object_get_fill_color (glLabelObject     *object)
1046 {
1047         glColorNode *ret = NULL;
1048
1049         gl_debug (DEBUG_LABEL, "START");
1050
1051         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), 0);
1052
1053         if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_fill_color != NULL )
1054         {
1055                 /* We have an object specific method, use it */
1056                 ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_fill_color (object);
1057         }
1058
1059         gl_debug (DEBUG_LABEL, "END");
1060
1061         return ret;
1062 }
1063
1064
1065 /*****************************************************************************/
1066 /* Can line color property be set for this object?                           */
1067 /*****************************************************************************/
1068 gboolean
1069 gl_label_object_can_line_color (glLabelObject     *object)
1070 {
1071         gl_debug (DEBUG_LABEL, "");
1072
1073         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), FALSE);
1074
1075         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_line_color != NULL )
1076         {
1077                 return TRUE;
1078         }
1079         else
1080         {
1081                 return FALSE;
1082         }
1083
1084 }
1085
1086
1087 /****************************************************************************/
1088 /* Set line color for object.                                               */
1089 /****************************************************************************/
1090 void    
1091 gl_label_object_set_line_color (glLabelObject     *object,
1092                                 glColorNode       *line_color_node,
1093                                 gboolean           checkpoint)
1094 {
1095         gl_debug (DEBUG_LABEL, "START");
1096
1097         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1098
1099         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_line_color != NULL )
1100         {
1101                 /* We have an object specific method, use it */
1102                 GL_LABEL_OBJECT_GET_CLASS(object)->set_line_color (object, line_color_node, checkpoint);
1103         }
1104
1105         gl_debug (DEBUG_LABEL, "END");
1106 }
1107
1108
1109 /****************************************************************************/
1110 /* Get line color for object.                                               */
1111 /****************************************************************************/
1112 glColorNode*
1113 gl_label_object_get_line_color (glLabelObject     *object)
1114 {
1115         glColorNode *ret = NULL;
1116
1117         gl_debug (DEBUG_LABEL, "START");
1118
1119         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), 0);
1120
1121         if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_line_color != NULL )
1122         {
1123                 /* We have an object specific method, use it */
1124                 ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_line_color (object);
1125         }
1126
1127         gl_debug (DEBUG_LABEL, "END");
1128
1129         return ret;
1130 }
1131
1132
1133 /*****************************************************************************/
1134 /* Can line width property be set for this object?                           */
1135 /*****************************************************************************/
1136 gboolean
1137 gl_label_object_can_line_width (glLabelObject     *object)
1138 {
1139         gl_debug (DEBUG_LABEL, "");
1140
1141         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), FALSE);
1142
1143         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_line_width != NULL )
1144         {
1145                 return TRUE;
1146         }
1147         else
1148         {
1149                 return FALSE;
1150         }
1151
1152 }
1153
1154
1155 /****************************************************************************/
1156 /* Set line width for object.                                               */
1157 /****************************************************************************/
1158 void    
1159 gl_label_object_set_line_width (glLabelObject     *object,
1160                                 gdouble            line_width,
1161                                 gboolean           checkpoint)
1162 {
1163         gl_debug (DEBUG_LABEL, "START");
1164
1165         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1166
1167         if ( GL_LABEL_OBJECT_GET_CLASS(object)->set_line_width != NULL )
1168         {
1169                 /* We have an object specific method, use it */
1170                 GL_LABEL_OBJECT_GET_CLASS(object)->set_line_width (object, line_width, checkpoint);
1171         }
1172
1173         gl_debug (DEBUG_LABEL, "END");
1174 }
1175
1176
1177 /****************************************************************************/
1178 /* Get line width for object.                                               */
1179 /****************************************************************************/
1180 gdouble
1181 gl_label_object_get_line_width (glLabelObject     *object)
1182 {
1183         gdouble ret = 0.0;
1184
1185         gl_debug (DEBUG_LABEL, "START");
1186
1187         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), 0.0);
1188
1189         if ( GL_LABEL_OBJECT_GET_CLASS(object)->get_line_width != NULL )
1190         {
1191                 /* We have an object specific method, use it */
1192                 ret = GL_LABEL_OBJECT_GET_CLASS(object)->get_line_width (object);
1193         }
1194
1195         gl_debug (DEBUG_LABEL, "END");
1196
1197         return ret;
1198 }
1199
1200
1201 /****************************************************************************/
1202 /* Set shadow state of object.                                              */
1203 /****************************************************************************/
1204 void    
1205 gl_label_object_set_shadow_state (glLabelObject     *object,
1206                                   gboolean           state,
1207                                   gboolean           checkpoint)
1208 {
1209         gl_debug (DEBUG_LABEL, "START");
1210
1211         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1212
1213         if (object->priv->shadow_state != state)
1214         {
1215                 if ( checkpoint )
1216                 {
1217                         gl_label_checkpoint (object->priv->parent, _("Shadow state"));
1218                 }
1219
1220                 object->priv->shadow_state = state;
1221
1222                 gl_label_object_emit_changed (object);
1223         }
1224
1225         gl_debug (DEBUG_LABEL, "END");
1226 }
1227
1228
1229 /****************************************************************************/
1230 /* Get shadow state of object.                                              */
1231 /****************************************************************************/
1232 gboolean
1233 gl_label_object_get_shadow_state (glLabelObject     *object)
1234 {
1235         gl_debug (DEBUG_LABEL, "");
1236
1237         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), FALSE);
1238
1239         return object->priv->shadow_state;
1240 }
1241
1242
1243 /****************************************************************************/
1244 /* Set offset of object's shadow.                                           */
1245 /****************************************************************************/
1246 void    
1247 gl_label_object_set_shadow_offset (glLabelObject     *object,
1248                                    gdouble            x,
1249                                    gdouble            y,
1250                                    gboolean           checkpoint)
1251 {
1252         gl_debug (DEBUG_LABEL, "START");
1253
1254         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1255
1256         if ( (x != object->priv->shadow_x) || (y != object->priv->shadow_y) )
1257         {
1258                 if ( checkpoint )
1259                 {
1260                         gl_label_checkpoint (object->priv->parent, _("Shadow offset"));
1261                 }
1262
1263                 object->priv->shadow_x = x;
1264                 object->priv->shadow_y = y;
1265
1266                 gl_label_object_emit_changed (object);
1267         }
1268
1269         gl_debug (DEBUG_LABEL, "END");
1270 }
1271
1272
1273 /****************************************************************************/
1274 /* Get offset of object's shadow.                                           */
1275 /****************************************************************************/
1276 void
1277 gl_label_object_get_shadow_offset (glLabelObject     *object,
1278                                    gdouble           *x,
1279                                    gdouble           *y)
1280 {
1281         gl_debug (DEBUG_LABEL, "START");
1282
1283         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1284
1285         *x = object->priv->shadow_x;
1286         *y = object->priv->shadow_y;
1287
1288         gl_debug (DEBUG_LABEL, "END");
1289 }
1290
1291
1292 /****************************************************************************/
1293 /* Set color of object's shadow.                                            */
1294 /****************************************************************************/
1295 void    
1296 gl_label_object_set_shadow_color (glLabelObject     *object,
1297                                   glColorNode       *color_node,
1298                                   gboolean           checkpoint)
1299 {
1300         gl_debug (DEBUG_LABEL, "START");
1301
1302         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1303
1304         if ( !gl_color_node_equal (object->priv->shadow_color_node, color_node ))
1305         {
1306                 if ( checkpoint )
1307                 {
1308                         gl_label_checkpoint (object->priv->parent, _("Shadow color"));
1309                 }
1310
1311                 gl_color_node_free (&(object->priv->shadow_color_node));
1312                 object->priv->shadow_color_node = gl_color_node_dup (color_node);
1313
1314                 gl_label_object_emit_changed (object);
1315         }
1316
1317         gl_debug (DEBUG_LABEL, "END");
1318 }
1319
1320
1321 /****************************************************************************/
1322 /* Get color of object's shadow.                                            */
1323 /****************************************************************************/
1324 glColorNode*
1325 gl_label_object_get_shadow_color (glLabelObject     *object)
1326 {
1327         gl_debug (DEBUG_LABEL, "");
1328
1329         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), NULL);
1330
1331         return gl_color_node_dup (object->priv->shadow_color_node);
1332 }
1333
1334
1335 /****************************************************************************/
1336 /* Set opacity of object's shadow.                                          */
1337 /****************************************************************************/
1338 void    
1339 gl_label_object_set_shadow_opacity (glLabelObject     *object,
1340                                     gdouble            alpha,
1341                                     gboolean           checkpoint)
1342 {
1343         gl_debug (DEBUG_LABEL, "START");
1344
1345         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1346
1347         if (object->priv->shadow_opacity != alpha)
1348         {
1349                 if ( checkpoint )
1350                 {
1351                         gl_label_checkpoint (object->priv->parent, _("Shadow opacity"));
1352                 }
1353
1354                 object->priv->shadow_opacity = alpha;
1355
1356                 gl_label_object_emit_changed (object);
1357         }
1358
1359         gl_debug (DEBUG_LABEL, "END");
1360 }
1361
1362
1363 /****************************************************************************/
1364 /* Get opacity of object's shadow.                                          */
1365 /****************************************************************************/
1366 gdouble
1367 gl_label_object_get_shadow_opacity (glLabelObject     *object)
1368 {
1369         gl_debug (DEBUG_LABEL, "");
1370
1371         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), FALSE);
1372
1373         return object->priv->shadow_opacity;
1374 }
1375
1376
1377 /****************************************************************************/
1378 /* Flip object horizontally.                                                */
1379 /****************************************************************************/
1380 void
1381 gl_label_object_flip_horiz (glLabelObject *object)
1382 {
1383         cairo_matrix_t flip_matrix;
1384
1385         gl_debug (DEBUG_LABEL, "START");
1386
1387         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1388
1389         cairo_matrix_init_scale (&flip_matrix, -1.0, 1.0);
1390         cairo_matrix_multiply (&object->priv->matrix, &object->priv->matrix, &flip_matrix);
1391
1392         gl_debug (DEBUG_LABEL, "END");
1393 }
1394
1395
1396 /****************************************************************************/
1397 /* Flip object vertically.                                                  */
1398 /****************************************************************************/
1399 void
1400 gl_label_object_flip_vert (glLabelObject *object)
1401 {
1402         cairo_matrix_t flip_matrix;
1403
1404         gl_debug (DEBUG_LABEL, "START");
1405
1406         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1407
1408         cairo_matrix_init_scale (&flip_matrix, 1.0, -1.0);
1409         cairo_matrix_multiply (&object->priv->matrix, &object->priv->matrix, &flip_matrix);
1410
1411         gl_debug (DEBUG_LABEL, "END");
1412 }
1413
1414
1415 /****************************************************************************/
1416 /* Rotate object.                                                           */
1417 /****************************************************************************/
1418 void
1419 gl_label_object_rotate (glLabelObject *object,
1420                         gdouble        theta_degs)
1421 {
1422         cairo_matrix_t rotate_matrix;
1423
1424         gl_debug (DEBUG_LABEL, "START");
1425
1426         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1427
1428         cairo_matrix_init_rotate (&rotate_matrix, theta_degs*(G_PI/180.));
1429         cairo_matrix_multiply (&object->priv->matrix, &object->priv->matrix, &rotate_matrix);
1430
1431         gl_debug (DEBUG_LABEL, "END");
1432 }
1433
1434
1435 /****************************************************************************/
1436 /* Set raw affine                                                           */
1437 /****************************************************************************/
1438 void
1439 gl_label_object_set_matrix (glLabelObject  *object,
1440                             cairo_matrix_t *matrix)
1441 {
1442         gl_debug (DEBUG_LABEL, "");
1443
1444         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1445
1446         object->priv->matrix = *matrix;
1447 }
1448
1449
1450 /****************************************************************************/
1451 /* Get raw affine                                                           */
1452 /****************************************************************************/
1453 void
1454 gl_label_object_get_matrix (glLabelObject  *object,
1455                             cairo_matrix_t *matrix)
1456 {
1457         gl_debug (DEBUG_LABEL, "");
1458
1459         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1460
1461         *matrix = object->priv->matrix;
1462 }
1463
1464
1465 /*****************************************************************************/
1466 /* Draw object                                                               */
1467 /*****************************************************************************/
1468 void
1469 gl_label_object_draw (glLabelObject *object,
1470                       cairo_t       *cr,
1471                       gboolean       screen_flag,
1472                       glMergeRecord *record)
1473
1474 {
1475         gdouble        x0, y0;
1476         cairo_matrix_t matrix;
1477         gboolean       shadow_state;
1478         gdouble        shadow_x, shadow_y;
1479
1480         gl_debug (DEBUG_LABEL, "START");
1481
1482         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1483
1484         gl_label_object_get_position (object, &x0, &y0);
1485         gl_label_object_get_matrix (object, &matrix);
1486
1487         cairo_save (cr);
1488         cairo_translate (cr, x0, y0);
1489
1490         if ( GL_LABEL_OBJECT_GET_CLASS(object)->draw_shadow != NULL )
1491         {
1492                 shadow_state = gl_label_object_get_shadow_state (object);
1493
1494                 if ( shadow_state )
1495                 {
1496                         gl_label_object_get_shadow_offset (object, &shadow_x, &shadow_y);
1497
1498                         cairo_save (cr);
1499                         cairo_translate (cr, shadow_x, shadow_y);
1500                         cairo_transform (cr, &matrix);
1501
1502                         GL_LABEL_OBJECT_GET_CLASS(object)->draw_shadow (object,
1503                                                                         cr,
1504                                                                         screen_flag,
1505                                                                         record);
1506
1507                         cairo_restore (cr);
1508                 }
1509         }
1510
1511         if ( GL_LABEL_OBJECT_GET_CLASS(object)->draw_object != NULL )
1512         {
1513                 cairo_save (cr);
1514                 cairo_transform (cr, &matrix);
1515
1516                 GL_LABEL_OBJECT_GET_CLASS(object)->draw_object (object,
1517                                                                 cr,
1518                                                                 screen_flag,
1519                                                                 record);
1520
1521                 cairo_restore (cr);
1522         }
1523
1524         cairo_restore (cr);
1525
1526         gl_debug (DEBUG_LABEL, "END");
1527 }
1528
1529
1530 /*****************************************************************************/
1531 /* Is object located at coordinates.                                         */
1532 /*****************************************************************************/
1533 gboolean
1534 gl_label_object_is_located_at (glLabelObject     *object,
1535                                cairo_t           *cr,
1536                                gdouble            x_pixels,
1537                                gdouble            y_pixels)
1538 {
1539         gboolean            ret_val = FALSE;
1540         gdouble             x0, y0;
1541         cairo_matrix_t      matrix;
1542         gdouble             x, y;
1543
1544         gl_debug (DEBUG_LABEL, "START");
1545
1546         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), FALSE);
1547
1548         if ( GL_LABEL_OBJECT_GET_CLASS(object)->draw_object != NULL )
1549         {
1550
1551                 gl_label_object_get_position (object, &x0, &y0);
1552                 gl_label_object_get_matrix (object, &matrix);
1553
1554                 cairo_save (cr);
1555
1556                 cairo_translate (cr, x0, y0);
1557                 cairo_transform (cr, &matrix);
1558
1559                 x = x_pixels;
1560                 y = y_pixels;
1561                 cairo_device_to_user (cr, &x, &y);
1562
1563                 ret_val = GL_LABEL_OBJECT_GET_CLASS(object)->object_at (object, cr, x, y);
1564
1565                 cairo_restore (cr);
1566         }
1567
1568         gl_debug (DEBUG_LABEL, "END");
1569
1570         return ret_val;
1571 }
1572
1573
1574 /*****************************************************************************/
1575 /* Draw object handles                                                       */
1576 /*****************************************************************************/
1577 void
1578 gl_label_object_draw_handles (glLabelObject     *object,
1579                               cairo_t           *cr)
1580 {
1581         gdouble        x0, y0;
1582         cairo_matrix_t matrix;
1583
1584         gl_debug (DEBUG_LABEL, "START");
1585
1586         g_return_if_fail (object && GL_IS_LABEL_OBJECT (object));
1587
1588         if ( GL_LABEL_OBJECT_GET_CLASS(object)->draw_object != NULL )
1589         {
1590
1591                 gl_label_object_get_position (object, &x0, &y0);
1592                 gl_label_object_get_matrix (object, &matrix);
1593
1594                 cairo_save (cr);
1595
1596                 cairo_translate (cr, x0, y0);
1597                 cairo_transform (cr, &matrix);
1598
1599                 GL_LABEL_OBJECT_GET_CLASS(object)->draw_handles (object, cr);
1600
1601                 cairo_restore (cr);
1602         }
1603
1604         gl_debug (DEBUG_LABEL, "END");
1605 }
1606
1607
1608 /*--------------------------------------------------------------------------*/
1609 /* Draw individual handle                                                   */
1610 /*--------------------------------------------------------------------------*/
1611 static void
1612 draw_handle (cairo_t                *cr,
1613              glLabelObject          *object,
1614              gdouble                 x_handle,
1615              gdouble                 y_handle)
1616 {
1617         gdouble scale_x, scale_y;
1618
1619
1620         gl_debug (DEBUG_VIEW, "START");
1621
1622         cairo_save (cr);
1623
1624         cairo_translate (cr, x_handle, y_handle);
1625
1626         scale_x = 1.0;
1627         scale_y = 1.0;
1628         cairo_device_to_user_distance (cr, &scale_x, &scale_y);
1629         cairo_scale (cr, scale_x, scale_y);
1630
1631         cairo_rectangle (cr,
1632                          -HANDLE_PIXELS/2.0, -HANDLE_PIXELS/2.0,
1633                          HANDLE_PIXELS, HANDLE_PIXELS);
1634
1635         cairo_set_source_rgba (cr, HANDLE_FILL_RGBA_ARGS);
1636         cairo_fill_preserve (cr);
1637                                
1638         cairo_set_line_width (cr, HANDLE_OUTLINE_WIDTH_PIXELS);
1639         cairo_set_source_rgba (cr, HANDLE_OUTLINE_RGBA_ARGS);
1640         cairo_stroke (cr);
1641
1642         cairo_restore (cr);
1643
1644         gl_debug (DEBUG_VIEW, "END");
1645 }
1646
1647
1648 /*--------------------------------------------------------------------------*/
1649 /* Create handle path                                                       */
1650 /*--------------------------------------------------------------------------*/
1651 static void
1652 create_handle_path (cairo_t                *cr,
1653                     glLabelObject          *object,
1654                     gdouble                 x_handle,
1655                     gdouble                 y_handle)
1656 {
1657         gdouble scale_x, scale_y;
1658
1659
1660         gl_debug (DEBUG_VIEW, "START");
1661
1662         cairo_save (cr);
1663
1664         cairo_translate (cr, x_handle, y_handle);
1665
1666         scale_x = 1.0;
1667         scale_y = 1.0;
1668         cairo_device_to_user_distance (cr, &scale_x, &scale_y);
1669         cairo_scale (cr, scale_x, scale_y);
1670
1671         cairo_rectangle (cr,
1672                          -HANDLE_PIXELS/2.0, -HANDLE_PIXELS/2.0,
1673                          HANDLE_PIXELS, HANDLE_PIXELS);
1674
1675         cairo_restore (cr);
1676
1677         gl_debug (DEBUG_VIEW, "END");
1678 }
1679
1680
1681 /*****************************************************************************/
1682 /* Draw box style handles.                                                   */
1683 /*****************************************************************************/
1684 void
1685 gl_label_object_draw_handles_box (glLabelObject     *object,
1686                                   cairo_t           *cr)
1687 {
1688         gdouble w, h;
1689
1690         gl_label_object_get_size (GL_LABEL_OBJECT(object), &w, &h);
1691
1692         /* North */
1693         draw_handle (cr, object, w/2, 0);
1694
1695         /* North East */
1696         draw_handle (cr, object, w, 0);
1697
1698         /* East */
1699         draw_handle (cr, object, w, h/2);
1700
1701         /* South East */
1702         draw_handle (cr, object, w, h);
1703
1704         /* South */
1705         draw_handle (cr, object, w/2, h);
1706
1707         /* South West */
1708         draw_handle (cr, object, 0, h);
1709
1710         /* West */
1711         draw_handle (cr, object, 0, h/2);
1712
1713         /* North West */
1714         draw_handle (cr, object, 0, 0);
1715 }
1716
1717
1718 /*****************************************************************************/
1719 /* Draw line style handles.                                                  */
1720 /*****************************************************************************/
1721 void
1722 gl_label_object_draw_handles_line (glLabelObject     *object,
1723                                    cairo_t           *cr)
1724 {
1725         gdouble w, h;
1726
1727         gl_label_object_get_size (GL_LABEL_OBJECT(object), &w, &h);
1728
1729         /* P2 */
1730         draw_handle (cr, object, w, h);
1731
1732         /* P1 */
1733         draw_handle (cr, object, 0, 0);
1734 }
1735
1736
1737 /*****************************************************************************/
1738 /* Get handle at given coordinates, if any.                                  */
1739 /*****************************************************************************/
1740 glLabelObjectHandle
1741 gl_label_object_handle_at (glLabelObject     *object,
1742                            cairo_t           *cr,
1743                            gdouble            x_pixels,
1744                            gdouble            y_pixels)
1745 {
1746         glLabelObjectHandle handle = GL_LABEL_OBJECT_HANDLE_NONE;
1747         gdouble             x0, y0;
1748         cairo_matrix_t      matrix;
1749         gdouble             x, y;
1750
1751         gl_debug (DEBUG_LABEL, "START");
1752
1753         g_return_val_if_fail (object && GL_IS_LABEL_OBJECT (object), handle);
1754
1755         if ( GL_LABEL_OBJECT_GET_CLASS(object)->draw_object != NULL )
1756         {
1757
1758                 gl_label_object_get_position (object, &x0, &y0);
1759                 gl_label_object_get_matrix (object, &matrix);
1760
1761                 cairo_save (cr);
1762
1763                 cairo_translate (cr, x0, y0);
1764                 cairo_transform (cr, &matrix);
1765
1766                 x = x_pixels;
1767                 y = y_pixels;
1768                 cairo_device_to_user (cr, &x, &y);
1769
1770                 handle = GL_LABEL_OBJECT_GET_CLASS(object)->handle_at (object, cr, x, y);
1771
1772                 cairo_restore (cr);
1773         }
1774
1775         gl_debug (DEBUG_LABEL, "END");
1776
1777         return handle;
1778 }
1779
1780
1781 /*****************************************************************************/
1782 /* Get handle at given coordinates for box style handles, if any.            */
1783 /*****************************************************************************/
1784 glLabelObjectHandle
1785 gl_label_object_box_handle_at (glLabelObject     *object,
1786                                cairo_t           *cr,
1787                                gdouble            x,
1788                                gdouble            y)
1789 {
1790         gdouble w, h;
1791
1792         gl_label_object_get_size (GL_LABEL_OBJECT(object), &w, &h);
1793
1794         /* South East */
1795         create_handle_path (cr, object, w, h);
1796         if (cairo_in_fill (cr, x, y))
1797         {
1798                 return GL_LABEL_OBJECT_HANDLE_SE;
1799         }
1800         
1801         /* South West */
1802         create_handle_path (cr, object, 0, h);
1803         if (cairo_in_fill (cr, x, y))
1804         {
1805                 return GL_LABEL_OBJECT_HANDLE_SW;
1806         }
1807
1808         /* North East */
1809         create_handle_path (cr, object, w, 0);
1810         if (cairo_in_fill (cr, x, y))
1811         {
1812                 return GL_LABEL_OBJECT_HANDLE_NE;
1813         }
1814
1815         /* North West */
1816         create_handle_path (cr, object, 0, 0);
1817         if (cairo_in_fill (cr, x, y))
1818         {
1819                 return GL_LABEL_OBJECT_HANDLE_NW;
1820         }
1821
1822         /* East */
1823         create_handle_path (cr, object, w, h/2);
1824         if (cairo_in_fill (cr, x, y))
1825         {
1826                 return GL_LABEL_OBJECT_HANDLE_E;
1827         }
1828
1829         /* South */
1830         create_handle_path (cr, object, w/2, h);
1831         if (cairo_in_fill (cr, x, y))
1832         {
1833                 return GL_LABEL_OBJECT_HANDLE_S;
1834         }
1835
1836         /* West */
1837         create_handle_path (cr, object, 0, h/2);
1838         if (cairo_in_fill (cr, x, y))
1839         {
1840                 return GL_LABEL_OBJECT_HANDLE_W;
1841         }
1842
1843         /* North */
1844         create_handle_path (cr, object, w/2, 0);
1845         if (cairo_in_fill (cr, x, y))
1846         {
1847                 return GL_LABEL_OBJECT_HANDLE_N;
1848         }
1849
1850         return GL_LABEL_OBJECT_HANDLE_NONE;
1851 }
1852
1853
1854 /*****************************************************************************/
1855 /* Get handle at given coordinates for line style handles, if any.           */
1856 /*****************************************************************************/
1857 glLabelObjectHandle
1858 gl_label_object_line_handle_at (glLabelObject     *object,
1859                                 cairo_t           *cr,
1860                                 gdouble            x,
1861                                 gdouble            y)
1862 {
1863         gdouble w, h;
1864
1865         gl_label_object_get_size (GL_LABEL_OBJECT(object), &w, &h);
1866
1867         /* P2 */
1868         create_handle_path (cr, object, w, h);
1869         if (cairo_in_fill (cr, x, y))
1870         {
1871                 return GL_LABEL_OBJECT_HANDLE_P2;
1872         }
1873         
1874         /* P1 */
1875         create_handle_path (cr, object, 0, h);
1876         if (cairo_in_fill (cr, x, y))
1877         {
1878                 return GL_LABEL_OBJECT_HANDLE_P1;
1879         }
1880
1881         return GL_LABEL_OBJECT_HANDLE_NONE;
1882 }
1883
1884
1885
1886
1887 /*
1888  * Local Variables:       -- emacs
1889  * mode: C                -- emacs
1890  * c-basic-offset: 8      -- emacs
1891  * tab-width: 8           -- emacs
1892  * indent-tabs-mode: nil  -- emacs
1893  * End:                   -- emacs
1894  */