+/*
+ * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
+ * get the height of their content and the remaining CT_CON gets the rest.
+ *
+ */
+static void render_l_output(Con *con) {
+ Con *child, *dockchild;
+
+ int x = con->rect.x;
+ int y = con->rect.y;
+ int height = con->rect.height;
+ DLOG("Available height: %d\n", height);
+
+ /* First pass: determine the height of all CT_DOCKAREAs (the sum of their
+ * children) and figure out how many pixels we have left for the rest */
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+ if (child->type != CT_DOCKAREA)
+ continue;
+
+ child->rect.height = 0;
+ TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes)
+ child->rect.height += dockchild->geometry.height;
+ DLOG("This dockarea's height: %d\n", child->rect.height);
+
+ height -= child->rect.height;
+ }
+
+ DLOG("Remaining: %d\n", height);
+
+ /* Second pass: Set the widths/heights */
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+ if (child->type == CT_CON) {
+ if (height == -1) {
+ DLOG("More than one CT_CON on output container\n");
+ assert(false);
+ }
+ child->rect.x = x;
+ child->rect.y = y;
+ child->rect.width = con->rect.width;
+ child->rect.height = height;
+ height = -1;
+ }
+
+ else if (child->type != CT_DOCKAREA) {
+ DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type);
+ assert(false);
+ }
+
+ child->rect.x = x;
+ child->rect.y = y;
+ child->rect.width = con->rect.width;
+
+ child->deco_rect.x = 0;
+ child->deco_rect.y = 0;
+ child->deco_rect.width = 0;
+ child->deco_rect.height = 0;
+
+ y += child->rect.height;
+
+ DLOG("child at (%d, %d) with (%d x %d)\n",
+ child->rect.x, child->rect.y, child->rect.width, child->rect.height);
+ DLOG("x now %d, y now %d\n", x, y);
+ x_raise_con(child);
+ render_con(child, false);
+ }
+}
+